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2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
svn-id: r17185
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag ↵Gregory Montoir
0x2 in drawWizImage to display correctly the painting in 1grademo svn-id: r15577
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
baloon works now. svn-id: r15143
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-10*** empty log message ***Travis Howell
svn-id: r14994
2004-09-10Add HE varsTravis Howell
svn-id: r14990
2004-09-10Update HE72+ varsTravis Howell
svn-id: r14989
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
Often used by their scripts. svn-id: r14899
2004-08-24Add varTravis Howell
svn-id: r14729
2004-08-23Switch function to He 7.2Travis Howell
svn-id: r14711
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309
2004-07-24heap space is used by loom too.Travis Howell
svn-id: r14306
2004-07-22VAR not used in scumm3.Travis Howell
svn-id: r14297
2004-07-22Correction to VAR tables.Travis Howell
svn-id: r14296
2004-07-11Add vartTravis Howell
svn-id: r14185
2004-07-04added code for bundle script varsPaweł Kołodziejski
svn-id: r14166
2004-07-03Initialise HE 7.0 sound varsTravis Howell
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160
2004-07-03Add varsTravis Howell
svn-id: r14157
2004-07-03Add a few varsTravis Howell
svn-id: r14155
2004-07-02Add varsTravis Howell
svn-id: r14152
2004-06-28Add a few more HE 7.2 varsTravis Howell
svn-id: r14098
2004-06-25CorrectionTravis Howell
svn-id: r14042
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
svn-id: r13929
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-03-28Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)Max Horn
svn-id: r13420
2004-03-01Add HE7 varsTravis Howell
svn-id: r13110
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-21Add varTravis Howell
svn-id: r12965
2004-02-21Add varsTravis Howell
svn-id: r12964
2004-02-20Correct another bad comi varTravis Howell
svn-id: r12944
2004-02-20Update varsTravis Howell
svn-id: r12943
2004-02-20Variable should be checked at this point.Travis Howell
svn-id: r12942
2004-02-11VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.Travis Howell
svn-id: r12824
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-07Add separate class for Humongous Entertainment games.Travis Howell
svn-id: r12752