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path: root/scumm/vars.cpp
AgeCommit message (Expand)Author
2006-01-09Fix regressions in earliest HE games again.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
2005-11-16Still no subtitles in HE70/71 too.Travis Howell
2005-11-15SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.Travis Howell
2005-11-10V8 uses 4 variables to handle mouse buttons state (like V7), cleanup processK...Gregory Montoir
2005-10-27Set machine speed to fast in all HE games.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-15Avoid conflicting VARS.Travis Howell
2005-10-15Set inital room width and height.Travis Howell
2005-09-26Another regression, in Mac. version of indy3.Travis Howell
2005-09-26Fix regression when using MIDI in Loom demo.Travis Howell
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
2005-09-02cleanupGregory Montoir
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24Whitespace changes.Torbjörn Andersson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-21Adjust for HE73.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-09HE60/61 still VAR_NOSUBTITLES.Travis Howell
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ...Max Horn
2005-04-20Split initScummVars and overload it; this makes it possible to define more VA...Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-19These VARS are HE95+ specific.Travis Howell
2005-04-17Missing brackets.Travis Howell
2005-04-16VAR78 needs to be set in HE80+ gamesTravis Howell
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
2005-03-02Add two more VARs for HE89+Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-17preliminar o72_captureWizImage() implementation ; still have to handle flag 0...Gregory Montoir
2004-10-04Sort variables by their numberMax Horn
2004-10-04Rename var and enable in COMI.Travis Howell