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path: root/scumm/wiz_he.cpp
AgeCommit message (Expand)Author
2005-05-12Avoid HE regressions.Travis Howell
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08One last case for funshop titles.Travis Howell
2005-05-08Range checks off by 1.Travis Howell
2005-05-08Add case stub for funshop titlesTravis Howell
2005-05-07Additions for funshop titles.Travis Howell
2005-05-07Add missing opcode detailsTravis Howell
2005-05-05Get XMAP from correct resource.Travis Howell
2005-05-03Skip wiz compression type 2 used by baseball2003Eugene Sandulenko
2005-05-02Add temporary hack for wizImages using compression type 2 for now.Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01Add extra cases for readdemo.Travis Howell
2005-04-30Convert windows path separators before opening wiz files.Eugene Sandulenko
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-30Add a few case stubs for moondemo.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-24Remove out dated comment.Travis Howell
2005-04-22Fix header check when using external wizImage files.Travis Howell
2005-04-21some cleanup and added some error() calls when handling wiz images type diffe...Gregory Montoir
2005-04-21Fix source clipping of rawWizImages in HE games.Travis Howell
2005-04-19minor cleanupGregory Montoir
2005-04-17wizImage compression type 2 uses different decode method, so disable for now.Travis Howell
2005-04-17Revert + 1 to width/height, caused invalid write.Travis Howell
2005-04-16Error on all unknown compression types.Travis Howell
2005-04-16Add missing check for palette remap in drawWizImage.Travis Howell
2005-04-16DstResNum state is always zero.Travis Howell
2005-04-16use dstResNum for destination, if set.Travis Howell
2005-04-14Set remap flagTravis Howell
2005-04-12Add missing segmentTravis Howell
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
2005-04-12Add angle change.Travis Howell
2005-04-12Use paletteNum.Travis Howell
2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
2005-04-11added processWizImage mode 10Gregory Montoir
2005-04-10Pointer off by 8Travis Howell
2005-04-10Add initial rmap support for wizImages.Travis Howell
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
2005-04-08fixed warningPaweł Kołodziejski
2005-04-07OoopsTravis Howell
2005-04-07Correct palPtrTravis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-02CleanupTravis Howell
2005-04-01Add bits and piecesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell