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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wiz_he.cpp
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Author
2005-05-12
Avoid HE regressions.
Travis Howell
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
One last case for funshop titles.
Travis Howell
2005-05-08
Range checks off by 1.
Travis Howell
2005-05-08
Add case stub for funshop titles
Travis Howell
2005-05-07
Additions for funshop titles.
Travis Howell
2005-05-07
Add missing opcode details
Travis Howell
2005-05-05
Get XMAP from correct resource.
Travis Howell
2005-05-03
Skip wiz compression type 2 used by baseball2003
Eugene Sandulenko
2005-05-02
Add temporary hack for wizImages using compression type 2 for now.
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
Add extra cases for readdemo.
Travis Howell
2005-04-30
Convert windows path separators before opening wiz files.
Eugene Sandulenko
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-30
Add a few case stubs for moondemo.
Travis Howell
2005-04-25
Read index of music file in HE games at startup.
Travis Howell
2005-04-24
Remove out dated comment.
Travis Howell
2005-04-22
Fix header check when using external wizImage files.
Travis Howell
2005-04-21
some cleanup and added some error() calls when handling wiz images type diffe...
Gregory Montoir
2005-04-21
Fix source clipping of rawWizImages in HE games.
Travis Howell
2005-04-19
minor cleanup
Gregory Montoir
2005-04-17
wizImage compression type 2 uses different decode method, so disable for now.
Travis Howell
2005-04-17
Revert + 1 to width/height, caused invalid write.
Travis Howell
2005-04-16
Error on all unknown compression types.
Travis Howell
2005-04-16
Add missing check for palette remap in drawWizImage.
Travis Howell
2005-04-16
DstResNum state is always zero.
Travis Howell
2005-04-16
use dstResNum for destination, if set.
Travis Howell
2005-04-14
Set remap flag
Travis Howell
2005-04-12
Add missing segment
Travis Howell
2005-04-12
Not all polygons should be cleared in startScene().
Travis Howell
2005-04-12
Add angle change.
Travis Howell
2005-04-12
Use paletteNum.
Travis Howell
2005-04-11
minor change, to be consistent with rest of Wiz code
Gregory Montoir
2005-04-11
added processWizImage mode 10
Gregory Montoir
2005-04-10
Pointer off by 8
Travis Howell
2005-04-10
Add initial rmap support for wizImages.
Travis Howell
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-08
fixed warning
Paweł Kołodziejski
2005-04-07
Ooops
Travis Howell
2005-04-07
Correct palPtr
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-06
Moved createResource, resourceStats, expireResources to ResourceManager
Max Horn
2005-04-05
Use correct buffer when capturing wizImage.
Travis Howell
2005-04-05
Writing into wizImage no longer crashes.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-02
Cleanup
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
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