Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-23 | Add more details | Travis Howell | |
svn-id: r14305 | |||
2004-07-23 | Mention method used to skip copy protection in original Loom | Travis Howell | |
svn-id: r14304 | |||
2004-07-23 | Only needed for Zak [ega] | Travis Howell | |
svn-id: r14303 | |||
2004-07-22 | Ooops | Travis Howell | |
svn-id: r14301 | |||
2004-07-22 | Only used in scumm5 and later. | Travis Howell | |
svn-id: r14300 | |||
2004-07-22 | Should not be set for any scumm3 games. | Travis Howell | |
svn-id: r14299 | |||
2004-07-22 | Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. | Travis Howell | |
svn-id: r14298 | |||
2004-07-22 | VAR not used in scumm3. | Travis Howell | |
svn-id: r14297 | |||
2004-07-22 | Correction to VAR tables. | Travis Howell | |
svn-id: r14296 | |||
2004-07-21 | Confirmed extra timers are in all PC version of indy3 too. | Travis Howell | |
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292 | |||
2004-07-21 | Extra timer used in Amiga version of indy3 too. | Travis Howell | |
svn-id: r14291 | |||
2004-07-20 | Correct version key in HE 7.0+ games. | Travis Howell | |
svn-id: r14287 | |||
2004-07-20 | Use for HE 7.0 games too. | Travis Howell | |
svn-id: r14286 | |||
2004-07-20 | Add support for version key in The Dig | Travis Howell | |
svn-id: r14285 | |||
2004-07-19 | Valgrind complained about an uninitialized value. This appears to fix it, | Torbjörn Andersson | |
and anyway it won't hurt. svn-id: r14279 | |||
2004-07-19 | Applied patch #993803 (fix for a COMI hang) after some discussion with | Torbjörn Andersson | |
aquadran. Let's hope the cure isn't worse than the disease... svn-id: r14277 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-19 | removed not needed call for pause imuse and non used variable | Paweł Kołodziejski | |
svn-id: r14271 | |||
2004-07-19 | Rename object fields | Travis Howell | |
svn-id: r14270 | |||
2004-07-18 | Hack to work around bug #775097 - probably wrong, probably will cause ↵ | Max Horn | |
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268 | |||
2004-07-18 | Too many newlines | Max Horn | |
svn-id: r14267 | |||
2004-07-18 | Tiny cleanup ;-) | Max Horn | |
svn-id: r14251 | |||
2004-07-18 | Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵ | Nicolas Bacca | |
event-based timers may be interested in it, too svn-id: r14248 | |||
2004-07-18 | FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.) | Travis Howell | |
svn-id: r14243 | |||
2004-07-18 | Remove out dated comment. | Travis Howell | |
svn-id: r14242 | |||
2004-07-18 | Revert small part of scumm/saveload.cpp revision 1.129. | Travis Howell | |
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240 | |||
2004-07-18 | Only change actor.frame if actor's frame is actually updated. | Travis Howell | |
svn-id: r14238 | |||
2004-07-17 | Minor cleanup | Travis Howell | |
svn-id: r14236 | |||
2004-07-17 | Don't remap arrow keys in later games. | Travis Howell | |
Allow arrows keys to work in lander game of Dig again. svn-id: r14232 | |||
2004-07-17 | Alter check, since later games set VAR elsewhere. | Travis Howell | |
svn-id: r14230 | |||
2004-07-17 | Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250) | Travis Howell | |
svn-id: r14229 | |||
2004-07-16 | Set new VARS for older save games. | Travis Howell | |
svn-id: r14227 | |||
2004-07-16 | Remove old hack and comment | Travis Howell | |
svn-id: r14224 | |||
2004-07-16 | Fix bugs: | Travis Howell | |
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221 | |||
2004-07-15 | Use VAR_DEFAULT_TALK_DELAY | Travis Howell | |
svn-id: r14220 | |||
2004-07-15 | Actually use actor talkScript when required. | Travis Howell | |
svn-id: r14217 | |||
2004-07-15 | Case only used in HE 6.0 games after all. | Travis Howell | |
svn-id: r14216 | |||
2004-07-15 | Fix music volume regression in HE games. | Travis Howell | |
svn-id: r14215 | |||
2004-07-14 | Update comment | Travis Howell | |
svn-id: r14213 | |||
2004-07-14 | HE 7.0 games set fade effects to 1 but don't actually use any fade effects. | Travis Howell | |
svn-id: r14212 | |||
2004-07-14 | Remove old FT hacks, no longer needed. | Travis Howell | |
svn-id: r14211 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14210 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14208 | |||
2004-07-14 | Fix speech in HE games. | Travis Howell | |
svn-id: r14207 | |||
2004-07-13 | Plug memory leak | Eugene Sandulenko | |
svn-id: r14205 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-13 | Add correct sample rate for DOS HE 6.0 games. | Travis Howell | |
svn-id: r14201 | |||
2004-07-13 | Stop music when requested in HE games. | Travis Howell | |
Fix sfx status for HE games. svn-id: r14200 |