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author | Travis Howell | 2004-07-14 09:37:15 +0000 |
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committer | Travis Howell | 2004-07-14 09:37:15 +0000 |
commit | 50c80a808aba13160a2a4a218f8f0dc49a157e1c (patch) | |
tree | 32f8a0e31457dcd75e274ac6e77f04e86b3142a5 /scumm | |
parent | be7ee03501025b0e8237ae0e719c7944d0924cc4 (diff) | |
download | scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.tar.gz scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.tar.bz2 scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.zip |
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
svn-id: r14212
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v6he.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index e62ffdad52..69a3a0d622 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -459,7 +459,9 @@ void ScummEngine_v6he::o6_roomOps() { case 181: // SO_ROOM_FADE a = pop(); - if (a) { + if (_heversion == 70) { + // Defaults to 1 but doesn't use fade effects + } else if (a) { _switchRoomEffect = (byte)(a & 0xFF); _switchRoomEffect2 = (byte)(a >> 8); } else { |