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AgeCommit message (Expand)Author
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ri...Max Horn
2002-11-10fixed stupid mistakeMax Horn
2002-11-10added Scumm::displayError() method; make use of that to display errors if sav...Max Horn
2002-11-10fixed two race conditionsMax Horn
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
2002-11-10Hack to prevent decapitation :)James Brown
2002-11-10Let's try this without the blatent stupidityJames Brown
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the first...James Brown
2002-11-10properly translate class, read (i want my trains back), I'm told this will re...Jonathan Gray
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so tra...Jonathan Gray
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
2002-11-09New IMuseMonitor front-end provides thread-safe access into IMuse from script...Jamieson Christian
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
2002-11-09Evil Geniuses arn't, otherwise the world would be far more intrested.James Brown
2002-11-09This should fix the DOTT white-background bug. Someone please confirm this fo...James Brown
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
2002-11-08Masking patchJames Brown
2002-11-08Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problemJames Brown
2002-11-07Add newline to end of fileTravis Howell
2002-11-07class -> struct to make Visual C++ happyMax Horn
2002-11-06Initial upgrades to support MT-32 emulationJamieson Christian
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
2002-11-06fix options dialogMax Horn
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ...Max Horn
2002-11-06make it possible to #include imuse.h on its ownMax Horn
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
2002-11-06added a FIXMEMax Horn
2002-11-06removed unused parameters from drawBompMax Horn
2002-11-06compile fixMax Horn
2002-11-06removed more typecastsMax Horn
2002-11-06removed some useless typecastsMax Horn
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ...Max Horn
2002-11-06removed hardcoded valuePaweł Kołodziejski
2002-11-06Apply restore-bg part of patch 629043James Brown
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
2002-11-06Don't attempt to play sound in simon 1 dos.Travis Howell
2002-11-05note to self: always test with precompiled headers off before checkinMax Horn
2002-11-05change save/load dialog layout a bit - no need to restrain our height so much...Max Horn
2002-11-05don't use non-portable hack to swap ints, it's so much easier using SWAPMax Horn
2002-11-05fixed warningsMax Horn
2002-11-05Remove very old Indy3 hack that's no longer needed - this fixes several 'stat...James Brown
2002-11-05Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positi...James Brown
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
2002-11-05fix for bug #633082; added some asserts to catch similiar problems in the futureMax Horn
2002-11-05clip text drawingMax Horn
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray