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2003-06-27cleanupMax Horn
svn-id: r8662
2003-06-26fixed memory leak when restartingMax Horn
svn-id: r8661
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
svn-id: r8660
2003-06-26correct shadow color in Zak256Max Horn
svn-id: r8659
2003-06-26hm... this code for initCharset makes more sense, and also seems to match ↵Max Horn
disassembly svn-id: r8658
2003-06-26fix double-load on startup (for -x option)Max Horn
svn-id: r8657
2003-06-26fix for 'default talk color' use of actorSet opcode (fix for bug #755888)Max Horn
svn-id: r8655
2003-06-26implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). ↵Max Horn
(Partial) fix for bug #750779 (the shadow color is still wrong) svn-id: r8654
2003-06-26paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0Max Horn
svn-id: r8653
2003-06-26rearragned stuffMax Horn
svn-id: r8652
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
svn-id: r8651
2003-06-26added ResourceIterator, replacing two of the old ↵Max Horn
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-25cleanupMax Horn
svn-id: r8647
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which ↵Jonathan Gray
games they occur in svn-id: r8646
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even ↵Max Horn
music releated), but this way makes more sense (thanks to Hibernatus) svn-id: r8643
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
svn-id: r8641
2003-06-22make smush pausing while GUI is up reentrantMax Horn
svn-id: r8639
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
svn-id: r8638
2003-06-22updated ft music tablesPaweł Kołodziejski
svn-id: r8634
2003-06-22fix for imuse map room tablePaweł Kołodziejski
svn-id: r8631
2003-06-22fixes for imuse digital tablePaweł Kołodziejski
svn-id: r8630
2003-06-22updated imuse digital tablesPaweł Kołodziejski
svn-id: r8629
2003-06-22Special case for screen-wide blitsBertrand Augereau
svn-id: r8626
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() ↵Max Horn
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
svn-id: r8602
2003-06-22don't try to delete malloc'd memoryJonathan Gray
svn-id: r8601
2003-06-22fixed warningPaweł Kołodziejski
svn-id: r8599
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵Max Horn
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597
2003-06-22fix regression I just introduced (voices in smush movies were cut off way ↵Max Horn
too early) svn-id: r8595
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
svn-id: r8594
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really ↵Max Horn
could stand some refinement svn-id: r8592
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know ↵Max Horn
of where 11025 Hz are used is during the Dig intro svn-id: r8591
2003-06-21got rid of member var 'first'Max Horn
svn-id: r8590
2003-06-21cleanupMax Horn
svn-id: r8589
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
svn-id: r8588
2003-06-21reduce code duplication a bitMax Horn
svn-id: r8586
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
svn-id: r8585
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
svn-id: r8577
2003-06-21support F-keys in V2 gamesMax Horn
svn-id: r8576
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
svn-id: r8575
2003-06-20init _base to 0Max Horn
svn-id: r8572
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
svn-id: r8571
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵Max Horn
is correct for V4 games, that needs testing svn-id: r8568
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
svn-id: r8565
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
svn-id: r8564
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
svn-id: r8563
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see ↵Max Horn
the structure inherent to the table data) svn-id: r8562
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559