Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-26 | fixed memory leak when restarting | Max Horn | |
svn-id: r8661 | |||
2003-06-26 | Moved out akos_compare (no reason for it to be member of class Scumm) | Max Horn | |
svn-id: r8660 | |||
2003-06-26 | correct shadow color in Zak256 | Max Horn | |
svn-id: r8659 | |||
2003-06-26 | hm... this code for initCharset makes more sense, and also seems to match ↵ | Max Horn | |
disassembly svn-id: r8658 | |||
2003-06-26 | fix double-load on startup (for -x option) | Max Horn | |
svn-id: r8657 | |||
2003-06-26 | fix for 'default talk color' use of actorSet opcode (fix for bug #755888) | Max Horn | |
svn-id: r8655 | |||
2003-06-26 | implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). ↵ | Max Horn | |
(Partial) fix for bug #750779 (the shadow color is still wrong) svn-id: r8654 | |||
2003-06-26 | paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0 | Max Horn | |
svn-id: r8653 | |||
2003-06-26 | rearragned stuff | Max Horn | |
svn-id: r8652 | |||
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn | |
svn-id: r8651 | |||
2003-06-26 | added ResourceIterator, replacing two of the old ↵ | Max Horn | |
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-25 | cleanup | Max Horn | |
svn-id: r8647 | |||
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which ↵ | Jonathan Gray | |
games they occur in svn-id: r8646 | |||
2003-06-24 | still don't know how the o5_startMusic opcode works in Zak (if it is even ↵ | Max Horn | |
music releated), but this way makes more sense (thanks to Hibernatus) svn-id: r8643 | |||
2003-06-23 | this should prevent changing music in some room in the DIG | Paweł Kołodziejski | |
svn-id: r8641 | |||
2003-06-22 | make smush pausing while GUI is up reentrant | Max Horn | |
svn-id: r8639 | |||
2003-06-22 | fix for bug #755166 (clear click state after loading a game) | Max Horn | |
svn-id: r8638 | |||
2003-06-22 | updated ft music tables | Paweł Kołodziejski | |
svn-id: r8634 | |||
2003-06-22 | fix for imuse map room table | Paweł Kołodziejski | |
svn-id: r8631 | |||
2003-06-22 | fixes for imuse digital table | Paweł Kołodziejski | |
svn-id: r8630 | |||
2003-06-22 | updated imuse digital tables | Paweł Kołodziejski | |
svn-id: r8629 | |||
2003-06-22 | Special case for screen-wide blits | Bertrand Augereau | |
svn-id: r8626 | |||
2003-06-22 | Change names of the stream API in the mixer; added endStream method (stop() ↵ | Max Horn | |
halts stream immediately; endStream() lets it first finish playing) svn-id: r8603 | |||
2003-06-22 | don't try to delete calloc'd mem either | Jonathan Gray | |
svn-id: r8602 | |||
2003-06-22 | don't try to delete malloc'd memory | Jonathan Gray | |
svn-id: r8601 | |||
2003-06-22 | fixed warning | Paweł Kołodziejski | |
svn-id: r8599 | |||
2003-06-22 | renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the ↵ | Max Horn | |
regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive svn-id: r8597 | |||
2003-06-22 | fix regression I just introduced (voices in smush movies were cut off way ↵ | Max Horn | |
too early) svn-id: r8595 | |||
2003-06-21 | lots of mixer cleanup / refactoring / reengineering | Max Horn | |
svn-id: r8594 | |||
2003-06-21 | modified & cleaned up the playStream/append code a bit; but this API really ↵ | Max Horn | |
could stand some refinement svn-id: r8592 | |||
2003-06-21 | get rid of 11025 Hz special case (I hope this is correct; only case I know ↵ | Max Horn | |
of where 11025 Hz are used is during the Dig intro svn-id: r8591 | |||
2003-06-21 | got rid of member var 'first' | Max Horn | |
svn-id: r8590 | |||
2003-06-21 | cleanup | Max Horn | |
svn-id: r8589 | |||
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn | |
svn-id: r8588 | |||
2003-06-21 | reduce code duplication a bit | Max Horn | |
svn-id: r8586 | |||
2003-06-21 | TODO: improved smush sound quality whenever 11khz sound is used | Max Horn | |
svn-id: r8585 | |||
2003-06-21 | Fixed bug #758167. Cleanup. | Torbjörn Andersson | |
svn-id: r8577 | |||
2003-06-21 | support F-keys in V2 games | Max Horn | |
svn-id: r8576 | |||
2003-06-21 | turn error in o2_saveLoadGame into warning | Max Horn | |
svn-id: r8575 | |||
2003-06-20 | init _base to 0 | Max Horn | |
svn-id: r8572 | |||
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn | |
svn-id: r8571 | |||
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵ | Max Horn | |
is correct for V4 games, that needs testing svn-id: r8568 | |||
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski | |
svn-id: r8565 | |||
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn | |
svn-id: r8564 | |||
2003-06-19 | the _bompBitsTable really tells the number of 1 bits in a given byte | Max Horn | |
svn-id: r8563 | |||
2003-06-19 | converted scale table to hex (looks a bit nicer and makes it easier to see ↵ | Max Horn | |
the structure inherent to the table data) svn-id: r8562 | |||
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn | |
svn-id: r8559 |