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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-30
Add a few case stubs for moondemo.
Travis Howell
2005-04-30
Add missing case.
Travis Howell
2005-04-29
Some sound resources in soccer2004 are compressed too.
Travis Howell
2005-04-29
Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.
Travis Howell
2005-04-29
Add comment to NES-specifix gfx hack with virtual screens
Eugene Sandulenko
2005-04-29
Ooops
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-29
Remove extra whitespace.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Extract code works will any WriteStream, not just MemoryWriteStream
Max Horn
2005-04-28
Add Macintosh version of putttime.
Travis Howell
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-28
Comment on some MM NES oddity, I hope somebody can explain this :-)
Max Horn
2005-04-27
Minor cleanup.
Travis Howell
2005-04-27
Rename function.
Travis Howell
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-27
Fix glitch when skipping AUX sequence in freddi.
Travis Howell
2005-04-27
Correct actor clipping in HE games.
Travis Howell
2005-04-27
Fix comment (copy & paste are evil)
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-27
Add some basic support for pjgames.
Travis Howell
2005-04-26
Added a few more comments
Max Horn
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Fixed incorrect use of kMainVirtScreen
Max Horn
2005-04-26
Save _hePalettes in HE99+ games.
Travis Howell
2005-04-26
Save addtion HE opcodes specific variables.
Travis Howell
2005-04-26
Since we don't store _CLUT_offs anymore, we can clean up the code related to ...
Max Horn
2005-04-26
Make use of the new loadRoomSubBlocks (which only loads static room data now)...
Max Horn
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Comment corrections
Max Horn
2005-04-26
Added/corrected some comments; moved NES costume init code to a more appropri...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Call setupVolumes in a more appropriate part of the save/load code
Max Horn
2005-04-26
Reduce dependencies on saveload.h
Max Horn
2005-04-26
Use an intermediate variable, to ease debugging
Max Horn
2005-04-26
Perform some clipping (some old savegames had bad usage bits in the same and ...
Max Horn
2005-04-26
Added some comments
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Removed dead code
Max Horn
2005-04-26
Enable Blue's demo, for testing only.
Travis Howell
2005-04-26
Always skip smacker files in HE games.
Travis Howell
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-26
Add Macintosh version of puttrace
Travis Howell
2005-04-25
Minor cleanup
Travis Howell
2005-04-25
No music file in lost/smaller.
Travis Howell
2005-04-25
Read index of music file in HE games at startup.
Travis Howell
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