Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn | |
svn-id: r8973 | |||
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 ↵ | Max Horn | |
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | Simpler check | Travis Howell | |
svn-id: r8969 | |||
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell | |
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965 | |||
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell | |
svn-id: r8963 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray | |
svn-id: r8961 | |||
2003-07-12 | fix for bug #770311 (at least for V2 games) | Max Horn | |
svn-id: r8959 | |||
2003-07-12 | fix for bug #770308 | Max Horn | |
svn-id: r8958 | |||
2003-07-12 | properly show/hide verbs&inventory&sentence during cutscenes | Max Horn | |
svn-id: r8957 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 | |||
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should ↵ | Max Horn | |
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953 | |||
2003-07-12 | adjusted V2 actor position to match original (MM) interpreter; tweaked ↵ | Max Horn | |
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952 | |||
2003-07-12 | remove unused variable which is also incorrectly cast... | Jonathan Gray | |
svn-id: r8948 | |||
2003-07-12 | Preemptive code cleanup to prevent ear damage during certain Euphony tunes | James Brown | |
svn-id: r8947 | |||
2003-07-12 | fix box coordinates for v1/v2 games (boxes are now contiguous) | Max Horn | |
svn-id: r8943 | |||
2003-07-12 | revert change made in rev 1.140 fixes bug 766109 | Jonathan Gray | |
svn-id: r8942 | |||
2003-07-12 | fix existing ego actor change detection code | Max Horn | |
svn-id: r8941 | |||
2003-07-12 | Add KEY_ALL_SKIP for WinCE | Nicolas Bacca | |
svn-id: r8939 | |||
2003-07-12 | Fix fix for 769896 | James Brown | |
svn-id: r8938 | |||
2003-07-12 | Fix for bug 769896, update README a little | James Brown | |
svn-id: r8935 | |||
2003-07-11 | Update the 16-colour palette if the user changes the Amiga setting from | Torbjörn Andersson | |
the options dialog. svn-id: r8910 | |||
2003-07-11 | Missed one section | Travis Howell | |
svn-id: r8909 | |||
2003-07-11 | Restore correct value | Travis Howell | |
svn-id: r8908 | |||
2003-07-11 | Using Amiga palette with 16 color Amiga versions only | Travis Howell | |
svn-id: r8905 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old ↵ | Max Horn | |
one, with _height>>3, was wrong) svn-id: r8867 | |||
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also ↵ | Max Horn | |
Gdi::drawStripC64Object etc.) svn-id: r8866 | |||
2003-07-08 | fix warning | Max Horn | |
svn-id: r8865 | |||
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵ | Max Horn | |
understanding of the code. so far completely untested :-) svn-id: r8864 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ↵ | Max Horn | |
completely wrong compared to V2 svn-id: r8862 | |||
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵ | Max Horn | |
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861 | |||
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and ↵ | Max Horn | |
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860 | |||
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated ↵ | Max Horn | |
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn | |
svn-id: r8857 | |||
2003-07-08 | some more cleanup / C64 tweaks | Max Horn | |
svn-id: r8856 | |||
2003-07-08 | make more explicit :-) | Max Horn | |
svn-id: r8855 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | clarified comment | Max Horn | |
svn-id: r8853 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson | |
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851 | |||
2003-07-07 | fix for bug #766119: help screen: '.' is listed incorrectly | Max Horn | |
svn-id: r8848 | |||
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game ↵ | Max Horn | |
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 |