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2003-07-13added some FIXMEsMax Horn
svn-id: r8974
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-13reduce code duplication; theoretical masking implementation for C64 ↵Max Horn
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972
2003-07-13C64 costumes work now enough to be recognizableMax Horn
svn-id: r8970
2003-07-13Simpler checkTravis Howell
svn-id: r8969
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
svn-id: r8963
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
svn-id: r8962
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
svn-id: r8961
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
svn-id: r8959
2003-07-12fix for bug #770308Max Horn
svn-id: r8958
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
svn-id: r8957
2003-07-12fixes for cutscenes in V2 gamesMax Horn
svn-id: r8956
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke ↵Max Horn
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955
2003-07-12undoing my last box change - with the last change in actor.cpp, this should ↵Max Horn
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked ↵Max Horn
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
svn-id: r8948
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
svn-id: r8947
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
svn-id: r8943
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
svn-id: r8942
2003-07-12fix existing ego actor change detection codeMax Horn
svn-id: r8941
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
svn-id: r8939
2003-07-12Fix fix for 769896James Brown
svn-id: r8938
2003-07-12Fix for bug 769896, update README a littleJames Brown
svn-id: r8935
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
the options dialog. svn-id: r8910
2003-07-11Missed one sectionTravis Howell
svn-id: r8909
2003-07-11Restore correct valueTravis Howell
svn-id: r8908
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
svn-id: r8905
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
svn-id: r8879
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and ↵Max Horn
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
svn-id: r8848
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847