Age | Commit message (Expand) | Author |
2003-07-13 | added some FIXMEs | Max Horn |
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn |
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 costumes,... | Max Horn |
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn |
2003-07-13 | Simpler check | Travis Howell |
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell |
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell |
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn |
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray |
2003-07-12 | fix for bug #770311 (at least for V2 games) | Max Horn |
2003-07-12 | fix for bug #770308 | Max Horn |
2003-07-12 | properly show/hide verbs&inventory&sentence during cutscenes | Max Horn |
2003-07-12 | fixes for cutscenes in V2 games | Max Horn |
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke r... | Max Horn |
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should m... | Max Horn |
2003-07-12 | adjusted V2 actor position to match original (MM) interpreter; tweaked adjust... | Max Horn |
2003-07-12 | remove unused variable which is also incorrectly cast... | Jonathan Gray |
2003-07-12 | Preemptive code cleanup to prevent ear damage during certain Euphony tunes | James Brown |
2003-07-12 | fix box coordinates for v1/v2 games (boxes are now contiguous) | Max Horn |
2003-07-12 | revert change made in rev 1.140 fixes bug 766109 | Jonathan Gray |
2003-07-12 | fix existing ego actor change detection code | Max Horn |
2003-07-12 | Add KEY_ALL_SKIP for WinCE | Nicolas Bacca |
2003-07-12 | Fix fix for 769896 | James Brown |
2003-07-12 | Fix for bug 769896, update README a little | James Brown |
2003-07-11 | Update the 16-colour palette if the user changes the Amiga setting from | Torbjörn Andersson |
2003-07-11 | Missed one section | Travis Howell |
2003-07-11 | Restore correct value | Travis Howell |
2003-07-11 | Using Amiga palette with 16 color Amiga versions only | Travis Howell |
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell |
2003-07-09 | Fix compilation, V1 verb positions | James Brown |
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown |
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old o... | Max Horn |
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt... | Max Horn |
2003-07-08 | fix warning | Max Horn |
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my u... | Max Horn |
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ... | Max Horn |
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ... | Max Horn |
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet... | Max Horn |
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and fina... | Max Horn |
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated off... | Max Horn |
2003-07-08 | again some code transformation (no functionality change; the V1 specific modi... | Max Horn |
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn |
2003-07-08 | some more cleanup / C64 tweaks | Max Horn |
2003-07-08 | make more explicit :-) | Max Horn |
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn |
2003-07-08 | clarified comment | Max Horn |
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee... | Max Horn |
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson |
2003-07-07 | fix for bug #766119: help screen: '.' is listed incorrectly | Max Horn |
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game graphic... | Max Horn |