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2003-05-19Removed annoying debug outputJamieson Christian
svn-id: r7671
2003-05-19Proof of concept for XMIDI parser in Humongous games.Jamieson Christian
You must still uncomment the VAR_SOUNDPARAM setting for this to work...? svn-id: r7670
2003-05-19sync local changes, fix pickOneOfJonathan Gray
svn-id: r7668
2003-05-19don't touch untouchable objects in V2 gamesMax Horn
svn-id: r7664
2003-05-19enable box'ed walking in V2 gamesMax Horn
svn-id: r7660
2003-05-19V2 walkbox matrix fixesMax Horn
svn-id: r7657
2003-05-18more cleanupMax Horn
svn-id: r7653
2003-05-18Fixed VC++ warningsJamieson Christian
svn-id: r7652
2003-05-18VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other ↵Max Horn
V2 only vars svn-id: r7651
2003-05-18oopsMax Horn
svn-id: r7649
2003-05-18fix for various regressions (not quite sure if the check for V2/v3 is right, ↵Max Horn
but seems to work so far) svn-id: r7648
2003-05-18warning() automatically outputs a newline after the warning message; adding ↵Max Horn
a newline into the format string adds another newline (which contains the single char '!') svn-id: r7647
2003-05-18cleanupMax Horn
svn-id: r7646
2003-05-18consistently index script slots with index 0 (not 1); this fixes bug ↵Max Horn
#739463; made stopScriptNr match stopObjectScript more closely (we could merge them into one function one day) svn-id: r7645
2003-05-18fixed debugger 'scripts' commandMax Horn
svn-id: r7644
2003-05-18Part of patch #739119 (attempt to fix bug #651077 at least partially)Max Horn
svn-id: r7643
2003-05-18implemented proper 'invalid walkbox' handling in older games (in newer ↵Max Horn
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642
2003-05-18Patch #738859: Experimental costume.cpp cleanupMax Horn
svn-id: r7639
2003-05-18more V2 sentence cleanupMax Horn
svn-id: r7631
2003-05-18fixed opcode 0x47Max Horn
svn-id: r7630
2003-05-18number of actors in maniac is even 25 (according to the MM script-1)Max Horn
svn-id: r7626
2003-05-18wow, now this is a stupid bug... fixes various issues in Zak256 at the very ↵Max Horn
least svn-id: r7622
2003-05-17make gcc 3.3 happy. a->scalex and a->scaley are of type char and cannot be ↵Oliver Kiehl
greater 255 svn-id: r7619
2003-05-17I thought it would be clear from the comments that this was needed for the ↵Jonathan Gray
atari st zak demo, which seems to still be the case svn-id: r7616
2003-05-17Fixed program change msgs being sent under AdlibJamieson Christian
svn-id: r7615
2003-05-17Added imuse_multimidi to debuggerJamieson Christian
svn-id: r7614
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵Max Horn
talk to it - but he gets stuck after some time) svn-id: r7613
2003-05-17some sentence fixesMax Horn
svn-id: r7612
2003-05-17V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ↵Max Horn
funny when I wrote it 8-) svn-id: r7611
2003-05-17Fixed Adlib sound problem on old (small header) games. Thanks for ↵Jamieson Christian
eriktorbjorn for the material that led to the solution. svn-id: r7610
2003-05-17no no, bad hack be gone :-)Max Horn
svn-id: r7609
2003-05-17init vars to 255 if they are not defined for all Scumm versionsMax Horn
svn-id: r7603
2003-05-17Oops, remove debug crapolaJames Brown
svn-id: r7601
2003-05-17Move some hacks aroundJames Brown
svn-id: r7600
2003-05-17Fix invalid variableJames Brown
svn-id: r7599
2003-05-17CleanupJames Brown
svn-id: r7598
2003-05-17Name some varsJames Brown
svn-id: r7597
2003-05-17Added command line options forJamieson Christian
native MT-32 support and combination Adilb/native MIDI drivers. svn-id: r7594
2003-05-17add stub for a hev7 opJonathan Gray
svn-id: r7593
2003-05-17disable assert in o2_putActor for now (is triggered in Zak intro); cleanupMax Horn
svn-id: r7592
2003-05-17fixed object walk_x/walk_y for V2 gamesMax Horn
svn-id: r7591
2003-05-17for v2 games, make space the pause keyMax Horn
svn-id: r7590
2003-05-17proper walk animation in Zak (at the expense of Zak's head, for now ;-)Max Horn
svn-id: r7589
2003-05-16V2 camera fix (again thanks MadMoose)Max Horn
svn-id: r7587
2003-05-16fixed o2_drawObject (thx MadMoose)Max Horn
svn-id: r7586
2003-05-16Fixed volume fader problem under multiple MIDI driversJamieson Christian
svn-id: r7585
2003-05-16Redesigned -t optionJamieson Christian
svn-id: r7584
2003-05-16cleanupMax Horn
svn-id: r7583
2003-05-16Feature [557411] Adlib sound effects with GM drivers.Jamieson Christian
Support for simultaneous drivers is based on a #define in imuse.cpp, and is disabled by default. svn-id: r7582
2003-05-16added roomobj dumping for bundle games (was trivial it turns out :-)Max Horn
svn-id: r7581