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2004-06-24Not required for WIN32Travis Howell
svn-id: r14029
2004-06-24Add missing codeTravis Howell
svn-id: r14028
2004-06-24Fix mouse cursors hotspot in HE games.Travis Howell
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027
2004-06-24Fix comi regressionTravis Howell
svn-id: r14026
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no ↵Travis Howell
longer works) svn-id: r14025
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024
2004-06-23OoopsTravis Howell
svn-id: r14021
2004-06-23Remove duplicate codeTravis Howell
svn-id: r14020
2004-06-23Checked opcodedTravis Howell
svn-id: r14018
2004-06-23for whatever reason hev7 gives us a 244 for quit instead of 160Jonathan Gray
svn-id: r14017
2004-06-23TypoTravis Howell
svn-id: r14016
2004-06-23this still needs to be sorted out properly but it seems the majority of ↵Jonathan Gray
cases use 0 not 255 need to distinguish which in future... svn-id: r14014
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
svn-id: r14013
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
svn-id: r14012
2004-06-23Fix room changing in HE7 games.Travis Howell
svn-id: r14011
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23use the correct transparency colour for akos codec 16 with hev7Jonathan Gray
svn-id: r14009
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-23Enable some sound support in HE7 games.Travis Howell
svn-id: r14006
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
svn-id: r14004
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-21dont wait for end of stream while playing insanePaweł Kołodziejski
svn-id: r13998
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994
2004-06-21increased audio buffer to solve scuttering problemsPaweł Kołodziejski
svn-id: r13993
2004-06-21Leave as warning for nowTravis Howell
svn-id: r13992
2004-06-21fixed status of sounds for stream2Paweł Kołodziejski
svn-id: r13991
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
svn-id: r13986
2004-06-20Rewrote 3DO graphics decoders to more C-like syntax.Eugene Sandulenko
svn-id: r13985
2004-06-20missed changesPaweł Kołodziejski
svn-id: r13984
2004-06-20added exception for insane sounds to prevent deadlockPaweł Kołodziejski
svn-id: r13983
2004-06-20Fix compilationEugene Sandulenko
svn-id: r13981
2004-06-20what was that ?Paweł Kołodziejski
svn-id: r13980
2004-06-20stop track after stream is reach endPaweł Kołodziejski
svn-id: r13978
2004-06-20moved sound calls to the same smush thread with others soundsPaweł Kołodziejski
svn-id: r13977
2004-06-20better check if track is usedPaweł Kołodziejski
svn-id: r13976
2004-06-20i wanted 16 not 24Paweł Kołodziejski
svn-id: r13975
2004-06-20trackOffset is obsolote, added few debugs, added flush sounds while smush ↵Paweł Kołodziejski
plying to prevent overload tracks svn-id: r13974
2004-06-20Didn't need to split it after all.Travis Howell
svn-id: r13973
2004-06-20fix for not finding samplePaweł Kołodziejski
svn-id: r13970
2004-06-19some optimisationsPaweł Kołodziejski
svn-id: r13969
2004-06-19moved a bitPaweł Kołodziejski
svn-id: r13968
2004-06-19chnaged fps in imuse digi to dynamic paramPaweł Kołodziejski
svn-id: r13967
2004-06-19that was very badPaweł Kołodziejski
svn-id: r13966
2004-06-19correct for last commit, changed dummy reads to seekPaweł Kołodziejski
svn-id: r13965
2004-06-19removed unused codePaweł Kołodziejski
svn-id: r13964
2004-06-19experimental fix for expired soundsPaweł Kołodziejski
svn-id: r13963