aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2004-08-20Enable original method of skipping copy protectionTravis Howell
svn-id: r14645
2004-08-19Enable functionTravis Howell
svn-id: r14642
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-18Causes name to be lost in the Dig too.Travis Howell
Only scumm6 games originally used this method. svn-id: r14640
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-16Added another sanity assert (I got one crash in this sport while using a ↵Max Horn
memory debugger -- likely a thread race condition svn-id: r14635
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
svn-id: r14634
2004-08-16Fix regression in HE gamesTravis Howell
svn-id: r14633
2004-08-16Init arrayTravis Howell
svn-id: r14631
2004-08-15Fix potential OOB accessMax Horn
svn-id: r14630
2004-08-15cleanupMax Horn
svn-id: r14629
2004-08-15Show a bit less info so that the output of the 'actors' command fits into ↵Max Horn
the console svn-id: r14628
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-08-15Add missing codeTravis Howell
Not sure where they are used though. svn-id: r14621
2004-08-15Add patch for:Travis Howell
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-14Updated from current md5.txtMax Horn
svn-id: r14615
2004-08-14Remove obsolete commentMax Horn
svn-id: r14614
2004-08-14Fix MI2 intro text colorsMax Horn
svn-id: r14613
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
svn-id: r14611
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Get rid of _screenLeftMax Horn
svn-id: r14608
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-14Wrong orderTravis Howell
svn-id: r14606
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
Later games use slightly different code. svn-id: r14605
2004-08-14Fix verbs on computer terminals in FTTravis Howell
svn-id: r14604
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-14whitespaceMax Horn
svn-id: r14600
2004-08-14Shorter checkTravis Howell
svn-id: r14592
2004-08-14Check no longer requiredTravis Howell
Move palette function define back to correct place svn-id: r14590
2004-08-14Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properlyTravis Howell
svn-id: r14589
2004-08-14FIXME comment regarding blitAlso charset rendering mode (which i believe is ↵Max Horn
broken right now) svn-id: r14588
2004-08-14Fix for bug #1008621 and #1008622Max Horn
svn-id: r14587
2004-08-13OoosTravis Howell
svn-id: r14569
2004-08-12Fix FOA regression I caused.Travis Howell
svn-id: r14562
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-11A few correctionsTravis Howell
svn-id: r14554
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549
2004-08-10Perform proper clipping (this fixes some graphic regressions in The Dig)Max Horn
svn-id: r14547
2004-08-10Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)Max Horn
svn-id: r14541
2004-08-10Correct verb orderTravis Howell
svn-id: r14535
2004-08-10Limit to old saved game only.Travis Howell
svn-id: r14532
2004-08-10Remove old unused and unneeded function.Travis Howell
Update comments svn-id: r14531
2004-08-10Should be 8 pixels for V1 games.Travis Howell
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
svn-id: r14529
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
svn-id: r14528
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527