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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-12
Patch #1180882 "GM/GS Percussion Remapping"
Eugene Sandulenko
2005-04-12
Add missing segment
Travis Howell
2005-04-12
Not all polygons should be cleared in startScene().
Travis Howell
2005-04-12
Removed unnecessary semi-colon.
Torbjörn Andersson
2005-04-12
Cleanup
Travis Howell
2005-04-12
Add angle change.
Travis Howell
2005-04-12
Use paletteNum.
Travis Howell
2005-04-12
Sync.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-11
MIN() on two different datatypes not allowed...
Marcus Comstedt
2005-04-11
minor change, to be consistent with rest of Wiz code
Gregory Montoir
2005-04-11
added processWizImage mode 10
Gregory Montoir
2005-04-11
Update debug message.
Travis Howell
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-11
RNAM block is different in HE games.
Travis Howell
2005-04-11
Ooops
Travis Howell
2005-04-11
Sort alternative file list again and remove duplicate.
Travis Howell
2005-04-11
Re-order md5s for multiple version games.
Travis Howell
2005-04-11
Add md5s for NES maniac
Travis Howell
2005-04-10
Fix regression in MM NES which disabled scrolling and lead to weird crashes
Eugene Sandulenko
2005-04-10
cleanup
Max Horn
2005-04-10
Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ...
Max Horn
2005-04-10
Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ...
Max Horn
2005-04-10
Fix for bug #1180240
Max Horn
2005-04-10
split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...
Max Horn
2005-04-10
Read the RNAM data (might be useful for debugging)
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
akst/aksf pointer should be reset for each loop.
Travis Howell
2005-04-10
Do not hardcode character translation tables and verbs prepositions
Eugene Sandulenko
2005-04-10
Enable object lock/unlock in HE 100 too.
Travis Howell
2005-04-10
Add extra case, used by freddicove
Travis Howell
2005-04-10
Pointer off by 8
Travis Howell
2005-04-10
rmap suppork works now
Travis Howell
2005-04-10
Init _numObjectsInRoom in another spot
Max Horn
2005-04-10
Init music engine within setupMusic(), even for V1 and V2 games
Max Horn
2005-04-10
Add initial rmap support for wizImages.
Travis Howell
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
2005-04-10
Don't call allocateArrays from readMAXS, rather call it explicitly after call...
Max Horn
2005-04-10
Got rid of _dynamicRoomOffsets
Max Horn
2005-04-10
Add some debug output to help with bug report.
Travis Howell
2005-04-09
Pedantic cleanup
Max Horn
2005-04-09
Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-09
Switch back to warning, since it is used in maze
Travis Howell
2005-04-09
Correct stack list order.
Travis Howell
2005-04-09
Fixed typo in comment.
Torbjörn Andersson
2005-04-09
Simplify the substResFileName system a bit
Max Horn
2005-04-09
Add flObject lock/unlock support for HE games.
Travis Howell
2005-04-09
Fix check of the return value of findLocalObjectSlot() in loadFlObject()
Max Horn
2005-04-09
rewrite for hePalettes.
Travis Howell
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