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AgeCommit message (Expand)Author
2002-12-25changes in o8_kludgePaweł Kołodziejski
2002-12-25changed name from _insaneFlag to _smushFrameRatePaweł Kołodziejski
2002-12-25breakHereVar takes an argument -> Ctrl-C now works again (skips to the 'Part ...Max Horn
2002-12-25use translateText for V8 print opcodesMax Horn
2002-12-25use specified colorMax Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25fixed free buffer before alloc newPaweł Kołodziejski
2002-12-25Clean up the hack. But it's still kinda a hack. Er. :)James Brown
2002-12-25fixed width font problem in NutRendererPaweł Kołodziejski
2002-12-25Hacky font support - first attempt :)James Brown
2002-12-25added nut renderer, there is bug with font width, fix laterPaweł Kołodziejski
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25Fix midi driver thread for MorphOSRuediger Hanke
2002-12-25get rid of warnings that flood my terminalMax Horn
2002-12-25Fix Dig regressionJames Brown
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25cleanup (really need to factor out a lot of this stuff into seperate methods)Max Horn
2002-12-25fixed warnings(errors) for VC6.Paweł Kołodziejski
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work (unc...James Brown
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-25filled in f-kludge stuff, and make it push(0) - now we don't crash anymoreMax Horn
2002-12-25even more -peantic fixesMax Horn
2002-12-25more -pedantic warnings fixedMax Horn
2002-12-25fix -pedantic warningsMax Horn
2002-12-25allow array dynamically to make VC happyMax Horn
2002-12-25more opcodes (we see graphics again, albeit only briefly before it crashes)Max Horn
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ...Max Horn
2002-12-24more opcodesMax Horn
2002-12-24opcode 0xE1 = o6_getAnimateVariable ?Max Horn
2002-12-24Fix silly mistakeJames Brown
2002-12-24Fix a typo, add some more code.James Brown
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
2002-12-24replace unk1 for numZBuffer in the v8 part of RoomHeaderJonathan Gray
2002-12-24make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD...Jonathan Gray
2002-12-24changed lots of stuff to read data in the V8 format; more changes still neede...Max Horn
2002-12-24added V8 room & images headersMax Horn
2002-12-24yes they really are the same, one opcode just has a jmp to the otherJonathan Gray
2002-12-24fixed room resource loading in V8 - now need to fix initRoomSubBlocksMax Horn
2002-12-24upon res load error, print out from which file we tried to load, and also pri...Max Horn
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23implemented actorOps for V8 (with some guessing involved)Max Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23updated o8_kludge()Paweł Kołodziejski
2002-12-23added cases for o8_kludge()Paweł Kołodziejski
2002-12-23added o6_stopSound and fixed compilationPaweł Kołodziejski
2002-12-23set script tracing to level 1 - at least while we do V8 debugging, later we c...Max Horn
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn