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2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537
2003-10-01A few FmTowns games don't fall under the GF_FMTOWNS flag.Jamieson Christian
Must not filter them out in stopSound(). svn-id: r10527
2003-10-01Fix for Bug [812737] ALL: pitchbend range with MT32Jamieson Christian
Manual scaling of pitchbends to account for the fact that the MT32 doesn't respond to RPN-based pitchbend range adjustments. Also tweaked the MT32 partial reserve settings per Bug [812740]. svn-id: r10521
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
svn-id: r10513
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
submitted by Hibernatus. svn-id: r10511
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
svn-id: r10510
2003-09-30Fix GCC warning.Torbjörn Andersson
svn-id: r10509
2003-09-30This may be an issue in legit gameplay, but GF_FMTOWNSJamieson Christian
games do use _musicEngine for the FM synth stuff, so don't exclude it in stopSound(). (Is this assumption made elsewhere also?) svn-id: r10506
2003-09-30MDT_ADLIB for Indy3Towns (for YM2612 kludge)Jamieson Christian
svn-id: r10505
2003-09-30More tweaks to the note durationsJamieson Christian
svn-id: r10504
2003-09-30Fixed MT-32 init not getting calledJamieson Christian
svn-id: r10501
2003-09-30Fix for Bug [812740] ALL: MT32: some notes cut off earlyJamieson Christian
logicdeluxe's patch to set MT-32 partial reserves equally for all channels, to ensure that entire notes don't get cut off. The patch as committed is slightly modified to reorder the MT-32 initialization sequence. The mods (1) ensure a brief delay between SysEx transmissions to give the MT-32 time to process each request, and (2) hopefully sequence the delays such that the ScummVM welcome message is actually readable and doesn't just flash for a split-second (as was the reported behavior in the past). svn-id: r10498
2003-09-30Refined Euphony parser behavior, specifically,Jamieson Christian
added proper handling for F2 events, and experimental handling for malformed 9x/00 events. svn-id: r10497
2003-09-30Add two more HE targetsTravis Howell
svn-id: r10495
2003-09-29Cleanup, mostly related to matching up semanticsJamieson Christian
between Part and MidiChannel (which Part may derive from eventually). svn-id: r10480
2003-09-29Fixed iMuse termination sequence to avoid deadlock.Jamieson Christian
Fixes Bug [813920]. svn-id: r10477
2003-09-28added two HE gamesPaweł Kołodziejski
svn-id: r10466
2003-09-28this was actually the fix for bug #809547Max Horn
svn-id: r10465
2003-09-28Fix problem of verbs areas always been shown after reload in V1-V2 games.Travis Howell
Seems to fix problem of distaff highlights after reload in loom [ega]. Could cause regression in fm towns games. svn-id: r10455
2003-09-28Added terminate() to the MusicEngine and publicizedJamieson Christian
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452
2003-09-27cleanupMax Horn
svn-id: r10447
2003-09-27cleanupMax Horn
svn-id: r10445
2003-09-27merged in some more changes/improvements by _Q; cleanupMax Horn
svn-id: r10444
2003-09-27fix for bug #813136Max Horn
svn-id: r10443
2003-09-27some minor cleanupMax Horn
svn-id: r10437
2003-09-27some cleanup / removed some code duplication (more should be done, but I ↵Max Horn
don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something svn-id: r10435
2003-09-27don't use delete to free memory allocated by mallocMax Horn
svn-id: r10434
2003-09-27updates from _QJonathan Gray
svn-id: r10421
2003-09-26a little betterPaweł Kołodziejski
svn-id: r10419
2003-09-26added v6 version of stamp object opcodePaweł Kołodziejski
svn-id: r10418
2003-09-26stop gcc complainingJonathan Gray
svn-id: r10417
2003-09-26now more match dissassemblyPaweł Kołodziejski
svn-id: r10416
2003-09-25Fix for Bug [810564] ALL: missing instruments with native MT-32Jamieson Christian
As defined in Patch [811623] MT-32 patch for Bug 810564 Added a channel mask to MPU-401 devices so that --native-mt32 may force the device to use only the subset of MIDI channels actually supported by the MT-32. Also added a best-guess interpretation of iMuse Part priority in the SysEx 0x00 msg, since part priorities become more of an issue when the channel count is cramped. svn-id: r10409
2003-09-25added HE gamePaweł Kołodziejski
svn-id: r10405
2003-09-25Can't delete a const pointer, duhJamieson Christian
svn-id: r10400
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24Disable Palyer_V2A on PalmOS, since the source doesn't compile with itChris Apers
svn-id: r10397
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10395
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10394
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-24added HE game putt racePaweł Kołodziejski
svn-id: r10388
2003-09-23added two HE gamesPaweł Kołodziejski
svn-id: r10387
2003-09-23correct description, are these demos in the correct section of version ↵Jonathan Gray
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372
2003-09-23added two different versions of HE demosPaweł Kołodziejski
svn-id: r10371
2003-09-23fixed conversion warning under vc7Paweł Kołodziejski
svn-id: r10370
2003-09-21removed unused macroMax Horn
svn-id: r10357
2003-09-21Fix #807291Travis Howell
svn-id: r10344