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2003-10-07Ooops, used wrong one.Travis Howell
svn-id: r10653
2003-10-07FM TOWNS sfx fix, correct sample rate.Travis Howell
svn-id: r10652
2003-10-06*** empty log message ***Travis Howell
svn-id: r10650
2003-10-06Fix text when room scrolls in game versions < 3.Travis Howell
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648
2003-10-06removed obsoleteMax Horn
svn-id: r10645
2003-10-06Should not apply to loom/loomcd, they only use room scrolling at one point ↵Travis Howell
and this causes glitches. svn-id: r10635
2003-10-05Fixed crash with Euphony looping. (Not that we actuallyJamieson Christian
do looping right now, but I hit this during a test.) svn-id: r10623
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05fix compilationMax Horn
svn-id: r10616
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05correct for towns versionJonathan Gray
svn-id: r10602
2003-10-05This should fix distaff display after reload in loom/loomcd.Travis Howell
svn-id: r10601
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04fix target nameJonathan Gray
svn-id: r10585
2003-10-04add indy4 towns target, untested but if the demo is any indication I don't ↵Jonathan Gray
see why it wouldn't work svn-id: r10584
2003-10-04let adlib/native music for indydemo workJonathan Gray
svn-id: r10580
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03Fix for Bug [817242] ALL: MT-32 to GM key velocity conversionJamieson Christian
Implemented dynamic range matching for MT-32 tracks routed to GM output devices. svn-id: r10573
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-03fix another doxygen warningMax Horn
svn-id: r10568
2003-10-03make doxygen happyMax Horn
svn-id: r10567
2003-10-03Potential fix for bug #816086Max Horn
svn-id: r10566
2003-10-03Adjust timer for Amiga version of Monkey Island 1.Travis Howell
svn-id: r10559
2003-10-03This is used in Amiga version of Monkey Island 1.Travis Howell
svn-id: r10558
2003-10-03some doxygenMax Horn
svn-id: r10557
2003-10-03added getMusicTimer() to class MusicEngine; this allows some nice code ↵Max Horn
cleanup; also added an error() invocation to find out if certain code is still needed svn-id: r10556
2003-10-03const as const canMax Horn
svn-id: r10555
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-02Fix for Bug [815851] DOTT: MT-32 MIDI priorityJamieson Christian
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537
2003-10-01A few FmTowns games don't fall under the GF_FMTOWNS flag.Jamieson Christian
Must not filter them out in stopSound(). svn-id: r10527
2003-10-01Fix for Bug [812737] ALL: pitchbend range with MT32Jamieson Christian
Manual scaling of pitchbends to account for the fact that the MT32 doesn't respond to RPN-based pitchbend range adjustments. Also tweaked the MT32 partial reserve settings per Bug [812740]. svn-id: r10521
2003-09-30patch #815478: fix object leak in V5 opcodeMax Horn
svn-id: r10513
2003-09-30Support for FMTowns versions of MI1/2,Jamieson Christian
submitted by Hibernatus. svn-id: r10511
2003-09-30Generated signed sound samples (cf. feature request #812913).Jochen Hoenicke
svn-id: r10510
2003-09-30Fix GCC warning.Torbjörn Andersson
svn-id: r10509
2003-09-30This may be an issue in legit gameplay, but GF_FMTOWNSJamieson Christian
games do use _musicEngine for the FM synth stuff, so don't exclude it in stopSound(). (Is this assumption made elsewhere also?) svn-id: r10506
2003-09-30MDT_ADLIB for Indy3Towns (for YM2612 kludge)Jamieson Christian
svn-id: r10505
2003-09-30More tweaks to the note durationsJamieson Christian
svn-id: r10504
2003-09-30Fixed MT-32 init not getting calledJamieson Christian
svn-id: r10501
2003-09-30Fix for Bug [812740] ALL: MT32: some notes cut off earlyJamieson Christian
logicdeluxe's patch to set MT-32 partial reserves equally for all channels, to ensure that entire notes don't get cut off. The patch as committed is slightly modified to reorder the MT-32 initialization sequence. The mods (1) ensure a brief delay between SysEx transmissions to give the MT-32 time to process each request, and (2) hopefully sequence the delays such that the ScummVM welcome message is actually readable and doesn't just flash for a split-second (as was the reported behavior in the past). svn-id: r10498
2003-09-30Refined Euphony parser behavior, specifically,Jamieson Christian
added proper handling for F2 events, and experimental handling for malformed 9x/00 events. svn-id: r10497
2003-09-30Add two more HE targetsTravis Howell
svn-id: r10495
2003-09-29Cleanup, mostly related to matching up semanticsJamieson Christian
between Part and MidiChannel (which Part may derive from eventually). svn-id: r10480
2003-09-29Fixed iMuse termination sequence to avoid deadlock.Jamieson Christian
Fixes Bug [813920]. svn-id: r10477
2003-09-28added two HE gamesPaweł Kołodziejski
svn-id: r10466
2003-09-28this was actually the fix for bug #809547Max Horn
svn-id: r10465
2003-09-28Fix problem of verbs areas always been shown after reload in V1-V2 games.Travis Howell
Seems to fix problem of distaff highlights after reload in loom [ega]. Could cause regression in fm towns games. svn-id: r10455