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author | Max Horn | 2003-10-05 14:37:16 +0000 |
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committer | Max Horn | 2003-10-05 14:37:16 +0000 |
commit | b4e5d97994a5827350e030429caea364514dadda (patch) | |
tree | 639bb20ae3e68f000e61293c165b8ea8929b16f7 /scumm | |
parent | bfde7528bab0dfa74bde6173ca31d61818c01bd9 (diff) | |
download | scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.tar.gz scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.tar.bz2 scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.zip |
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 30d7ac909e..fc8dfa16d0 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -640,24 +640,12 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst) _sound->_sound_volume_sfx = detector->_sfx_volume; _sound->_sound_volume_music = detector->_music_volume; - // Override global scaler with any game-specific define - if (g_config->get("gfx_mode")) { - prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode")); - syst->property(OSystem::PROP_SET_GFX_MODE, &prop); - } - /* Initialize backend */ syst->init_size(_screenWidth, _screenHeight); prop.cd_num = detector->_cdrom; if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS)) syst->property(OSystem::PROP_OPEN_CD, &prop); - // Override global fullscreen setting with any game-specific define - if (g_config->getBool("fullscreen", false)) { - if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0)) - syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0); - } - #ifndef __GP32__ //ph0x FIXME, "quick dirty hack" /* Bind the mixer to the system => mixer will be invoked * automatically when samples need to be generated */ |