Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-21 | got rid of member var 'first' | Max Horn | |
svn-id: r8590 | |||
2003-06-21 | cleanup | Max Horn | |
svn-id: r8589 | |||
2003-06-21 | finally implemented this TODO: using class File instead of fopen | Max Horn | |
svn-id: r8588 | |||
2003-06-21 | reduce code duplication a bit | Max Horn | |
svn-id: r8586 | |||
2003-06-21 | TODO: improved smush sound quality whenever 11khz sound is used | Max Horn | |
svn-id: r8585 | |||
2003-06-21 | Fixed bug #758167. Cleanup. | Torbjörn Andersson | |
svn-id: r8577 | |||
2003-06-21 | support F-keys in V2 games | Max Horn | |
svn-id: r8576 | |||
2003-06-21 | turn error in o2_saveLoadGame into warning | Max Horn | |
svn-id: r8575 | |||
2003-06-20 | init _base to 0 | Max Horn | |
svn-id: r8572 | |||
2003-06-20 | seems monkeyega & monkeyvga have byte values for the object name offset, too | Max Horn | |
svn-id: r8571 | |||
2003-06-20 | fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵ | Max Horn | |
is correct for V4 games, that needs testing svn-id: r8568 | |||
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski | |
svn-id: r8565 | |||
2003-06-19 | instead of casting to byte, rather allow offsets > 255 | Max Horn | |
svn-id: r8564 | |||
2003-06-19 | the _bompBitsTable really tells the number of 1 bits in a given byte | Max Horn | |
svn-id: r8563 | |||
2003-06-19 | converted scale table to hex (looks a bit nicer and makes it easier to see ↵ | Max Horn | |
the structure inherent to the table data) svn-id: r8562 | |||
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn | |
svn-id: r8559 | |||
2003-06-19 | fixed costume header for v1 | Paweł Kołodziejski | |
svn-id: r8558 | |||
2003-06-19 | use default scale table for bomb codec | Paweł Kołodziejski | |
svn-id: r8556 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-19 | fix for len variable in v1 costume codec | Paweł Kołodziejski | |
svn-id: r8554 | |||
2003-06-19 | fixed warning (but the code is definitely incorrect ;-) | Max Horn | |
svn-id: r8553 | |||
2003-06-19 | re-applying my changes (chrilith undid them by accident) | Max Horn | |
svn-id: r8552 | |||
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski | |
svn-id: r8551 | |||
2003-06-19 | PalmOS changes | Chris Apers | |
svn-id: r8550 | |||
2003-06-19 | added spanish font & prepositions; removed some trailing spaces | Max Horn | |
svn-id: r8549 | |||
2003-06-19 | added italian & english V2 font | Max Horn | |
svn-id: r8548 | |||
2003-06-19 | spelling | Max Horn | |
svn-id: r8547 | |||
2003-06-18 | Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit | Jamieson Christian | |
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546 | |||
2003-06-18 | Fixed MSVC warnings | Jamieson Christian | |
svn-id: r8544 | |||
2003-06-18 | cleanup; tiny bug fix (file was opened, then opened again - not good) | Max Horn | |
svn-id: r8539 | |||
2003-06-18 | fix for o5_walkActorToActor; this seems to be more like what V3 games expect ↵ | Max Horn | |
(and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?) svn-id: r8538 | |||
2003-06-17 | Cleanup. | Torbjörn Andersson | |
svn-id: r8533 | |||
2003-06-17 | Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make | Torbjörn Andersson | |
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532 | |||
2003-06-17 | Revert Amiga specific changes to EGA palette. | Travis Howell | |
An option for C64 and Amiga palette should be added in future svn-id: r8531 | |||
2003-06-17 | I will add a wrapper for that (currently NULL driver) | Chris Apers | |
svn-id: r8526 | |||
2003-06-17 | tweak ega palette a bit more | Jonathan Gray | |
svn-id: r8525 | |||
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga ↵ | Jonathan Gray | |
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524 | |||
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson | |
svn-id: r8523 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-16 | Bypass the Maniac Mansion copy protection by making the security door stay | Torbjörn Andersson | |
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517 | |||
2003-06-16 | V2 inventory arrow tweaks - closes cosmetic bug #751659 | James Brown | |
svn-id: r8516 | |||
2003-06-16 | After some consideration, I've reverted to the old Loom bypassing scheme | Torbjörn Andersson | |
since I now believe that the variable is used to indicate that the game is running in "demo" mode. This way, old savegames will still work. The new bypassing scheme is still in the file, but commented out. If this works, we can remove it completely later. svn-id: r8515 | |||
2003-06-16 | The code to bypass the EGA Loom copy protection (which is necessary since | Torbjörn Andersson | |
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513 | |||
2003-06-15 | Made CharsetRendererNut::printChar() take the shadow into consideration | Torbjörn Andersson | |
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511 | |||
2003-06-15 | fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵ | Max Horn | |
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505 | |||
2003-06-15 | ctrl z quits not ctrl q | Jonathan Gray | |
svn-id: r8499 | |||
2003-06-15 | more cleanup | Max Horn | |
svn-id: r8497 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 |