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2003-06-21got rid of member var 'first'Max Horn
svn-id: r8590
2003-06-21cleanupMax Horn
svn-id: r8589
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
svn-id: r8588
2003-06-21reduce code duplication a bitMax Horn
svn-id: r8586
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
svn-id: r8585
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
svn-id: r8577
2003-06-21support F-keys in V2 gamesMax Horn
svn-id: r8576
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
svn-id: r8575
2003-06-20init _base to 0Max Horn
svn-id: r8572
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
svn-id: r8571
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour ↵Max Horn
is correct for V4 games, that needs testing svn-id: r8568
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
svn-id: r8565
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
svn-id: r8564
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
svn-id: r8563
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see ↵Max Horn
the structure inherent to the table data) svn-id: r8562
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
svn-id: r8559
2003-06-19fixed costume header for v1Paweł Kołodziejski
svn-id: r8558
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
svn-id: r8556
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
svn-id: r8554
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
svn-id: r8553
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
svn-id: r8552
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
svn-id: r8551
2003-06-19PalmOS changesChris Apers
svn-id: r8550
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
svn-id: r8549
2003-06-19added italian & english V2 fontMax Horn
svn-id: r8548
2003-06-19spellingMax Horn
svn-id: r8547
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546
2003-06-18Fixed MSVC warningsJamieson Christian
svn-id: r8544
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
svn-id: r8539
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ↵Max Horn
(and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?) svn-id: r8538
2003-06-17Cleanup.Torbjörn Andersson
svn-id: r8533
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
much difference visually, but this way I understand where the colours come from. (Except for colour 6 which seems to be some sort of exception.) svn-id: r8532
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
An option for C64 and Amiga palette should be added in future svn-id: r8531
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
svn-id: r8526
2003-06-17tweak ega palette a bit moreJonathan Gray
svn-id: r8525
2003-06-17ega palette changes, correct colour used for sentence line and use amiga ↵Jonathan Gray
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
svn-id: r8523
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
svn-id: r8516
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
since I now believe that the variable is used to indicate that the game is running in "demo" mode. This way, old savegames will still work. The new bypassing scheme is still in the file, but commented out. If this works, we can remove it completely later. svn-id: r8515
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵Max Horn
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505
2003-06-15ctrl z quits not ctrl qJonathan Gray
svn-id: r8499
2003-06-15more cleanupMax Horn
svn-id: r8497
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15cleanupMax Horn
svn-id: r8494
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493