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AgeCommit message (Expand)Author
2003-06-21got rid of member var 'first'Max Horn
2003-06-21cleanupMax Horn
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
2003-06-21reduce code duplication a bitMax Horn
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
2003-06-21support F-keys in V2 gamesMax Horn
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
2003-06-20init _base to 0Max Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-19PalmOS changesChris Apers
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-19added italian & english V2 fontMax Horn
2003-06-19spellingMax Horn
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
2003-06-18Fixed MSVC warningsJamieson Christian
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...Max Horn
2003-06-17Cleanup.Torbjörn Andersson
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q...Max Horn
2003-06-15ctrl z quits not ctrl qJonathan Gray
2003-06-15more cleanupMax Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15cleanupMax Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn