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AgeCommit message (Expand)Author
2006-02-07Removed .cvsignore filesMax Horn
2006-02-05- changed logic of allocation fade tracks, now each normal track have own sta...Paweł Kołodziejski
2006-02-05Class data is 32 bits, and available for objects, tooMax Horn
2006-02-05Make debugging a little bit easier :-)Max Horn
2006-02-05WORKAROUND bug #1074444 (DOTT: Can't get teeth)Max Horn
2006-02-05revert experimental smush changes tooPaweł Kołodziejski
2006-02-05revert experimental imuse changesPaweł Kołodziejski
2006-02-05revert experimental imuse changesPaweł Kołodziejski
2006-02-05fixed warningPaweł Kołodziejski
2006-02-05Revert back to original shadow detection.Travis Howell
2006-02-05Another regression, palette cycling is used by HE61 too.Travis Howell
2006-02-05Correct position, as they are used by HE60 games.Travis Howell
2006-02-05Fix broken game detection for now.Travis Howell
2006-02-05Change to int32 for safety.Travis Howell
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
2006-02-04Fix restarting Maniac NES.Travis Howell
2006-02-04Fix DISABLE_SCUMM_7_8 compile.Travis Howell
2006-02-04akos codec 32 should never be used for old costumes.Travis Howell
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
2006-02-04Reset shadow for each cycle.Travis Howell
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
2006-02-04Save complete tables, was off by one.Travis Howell
2006-02-04CleanupTravis Howell
2006-02-04Correct the position of shadow check in HE90+ games.Travis Howell
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
2006-02-03Reverse to match values.Travis Howell
2006-02-02OopsTravis Howell
2006-02-02Re-sort later HE games, by engine changes.Travis Howell
2006-01-31Minor cleanup.Gregory Montoir
2006-01-31Use the pitch of a virtual screen surface instead of the width to skip a scan...Gregory Montoir
2006-01-31A scale of zero should be ignored.Travis Howell
2006-01-31Works fine now.Travis Howell
2006-01-31Fix detection of rotated sprite.Travis Howell
2006-01-31CleanupTravis Howell
2006-01-30Revert back to match original version.Travis Howell
2006-01-30Changed to be consistent with rest of wiz code.Gregory Montoir
2006-01-30Changed transformation origin computation (the previous code is matching paja...Gregory Montoir
2006-01-30Some cleanup and fixes to the wiz transformation code.Gregory Montoir
2006-01-29cleanupMax Horn
2006-01-29Added a warning not to change the order of the res typesMax Horn
2006-01-29Adjust, for recent changes.Travis Howell
2006-01-29Variables no longer used.Travis Howell
2006-01-29HE80+ games use a transparent color of 5.Travis Howell
2006-01-29Enable angle and zoom support for polygons, based on HE95.Travis Howell
2006-01-28- Fixes a bug that the debugger crashed while openingJohannes Schickel
2006-01-28Add extra case for Russian water.Travis Howell
2006-01-28not used nowPaweł Kołodziejski
2006-01-28not used nowPaweł Kołodziejski
2006-01-28revert, that is still needed anywayPaweł Kołodziejski