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2003-05-17Added command line options forJamieson Christian
native MT-32 support and combination Adilb/native MIDI drivers. svn-id: r7594
2003-05-17add stub for a hev7 opJonathan Gray
svn-id: r7593
2003-05-17disable assert in o2_putActor for now (is triggered in Zak intro); cleanupMax Horn
svn-id: r7592
2003-05-17fixed object walk_x/walk_y for V2 gamesMax Horn
svn-id: r7591
2003-05-17for v2 games, make space the pause keyMax Horn
svn-id: r7590
2003-05-17proper walk animation in Zak (at the expense of Zak's head, for now ;-)Max Horn
svn-id: r7589
2003-05-16V2 camera fix (again thanks MadMoose)Max Horn
svn-id: r7587
2003-05-16fixed o2_drawObject (thx MadMoose)Max Horn
svn-id: r7586
2003-05-16Fixed volume fader problem under multiple MIDI driversJamieson Christian
svn-id: r7585
2003-05-16Redesigned -t optionJamieson Christian
svn-id: r7584
2003-05-16cleanupMax Horn
svn-id: r7583
2003-05-16Feature [557411] Adlib sound effects with GM drivers.Jamieson Christian
Support for simultaneous drivers is based on a #define in imuse.cpp, and is disabled by default. svn-id: r7582
2003-05-16added roomobj dumping for bundle games (was trivial it turns out :-)Max Horn
svn-id: r7581
2003-05-16And yet more cleanupJamieson Christian
svn-id: r7580
2003-05-16More IMuse cleanupJamieson Christian
svn-id: r7578
2003-05-16FINALLY got MI2 Woodtick music working!Jamieson Christian
svn-id: r7577
2003-05-16some updates that get us up to the bootscripts of he v7 games before ↵Jonathan Gray
erroring out on unimplemented opcodes svn-id: r7576
2003-05-16Corrected overly aggressive MIDI channel reallocationJamieson Christian
svn-id: r7575
2003-05-16test stuffJames Brown
svn-id: r7573
2003-05-16add hev7 target to test withJonathan Gray
svn-id: r7572
2003-05-16fixed V2 verb scriptsMax Horn
svn-id: r7570
2003-05-16print some useful info, tooMax Horn
svn-id: r7569
2003-05-16TypoTravis Howell
svn-id: r7568
2003-05-16Add comment to fixmeTravis Howell
svn-id: r7567
2003-05-16Fixed SysEx parse error, misc. cleanupJamieson Christian
svn-id: r7565
2003-05-16fixed o2_getActorX / o2_getActorY (thanks MadMoose)Max Horn
svn-id: r7564
2003-05-16Disable NATIVE_MT32 by defaultJamieson Christian
svn-id: r7563
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with ↵Max Horn
objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp svn-id: r7562
2003-05-16Fixed game load crashJamieson Christian
svn-id: r7561
2003-05-16hackish partial doSentence supportMax Horn
svn-id: r7560
2003-05-16IMuseDriver functionality absorbed into IMuseInternal.Jamieson Christian
Initial structural support for multiple MidiDriver's. svn-id: r7559
2003-05-16Reset sounds on room loadJamieson Christian
svn-id: r7558
2003-05-16obsoleteMax Horn
svn-id: r7557
2003-05-16Fixed VC++ warningsJamieson Christian
svn-id: r7555
2003-05-15moved drawBox to gfx.cpp (seems to be the more logical location)Max Horn
svn-id: r7554
2003-05-15fixed / cleaned up drawBoxMax Horn
svn-id: r7553
2003-05-15Removed deprecated _program.Jamieson Christian
Miscellaneous cleanup. svn-id: r7552
2003-05-15output a warning if ignoreTurns is set (so that we can find out where it is ↵Max Horn
used) svn-id: r7551
2003-05-15cleanupMax Horn
svn-id: r7550
2003-05-15make some more use of ScummVM::Point; cleanupMax Horn
svn-id: r7549
2003-05-15some more ScummVM::RectMax Horn
svn-id: r7548
2003-05-15Some more streamliningJamieson Christian
svn-id: r7547
2003-05-15Make use of ScummVM::RectMax Horn
svn-id: r7546
2003-05-15ScummPoint -> ScummVM::PointMax Horn
svn-id: r7543
2003-05-15_saveSound implementationJamieson Christian
svn-id: r7542
2003-05-15cleanupMax Horn
svn-id: r7538
2003-05-15cleanup / added FIXMEMax Horn
svn-id: r7536
2003-05-15added commentMax Horn
svn-id: r7535
2003-05-15Fixed main timing loopJamieson Christian
svn-id: r7534
2003-05-15Whoops, disable debugJamieson Christian
svn-id: r7533