Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-13 | fix stupid bug | Paweł Kołodziejski | |
svn-id: r7005 | |||
2003-04-13 | handle old_bundle offsets for costume code, still wrong | Paweł Kołodziejski | |
svn-id: r7004 | |||
2003-04-13 | handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵ | Paweł Kołodziejski | |
getObjOrActorName() funcs svn-id: r7003 | |||
2003-04-13 | handle old_bundle size at addObjectToInventory() func | Paweł Kołodziejski | |
svn-id: r7002 | |||
2003-04-13 | draw_object instead pickup_object for all v3 scumm games | Paweł Kołodziejski | |
svn-id: r7001 | |||
2003-04-13 | fixed my box size hack | Max Horn | |
svn-id: r6999 | |||
2003-04-12 | oops, copy&paste, I should avoid 'em or check better :-( | Max Horn | |
svn-id: r6998 | |||
2003-04-12 | just in case... | Max Horn | |
svn-id: r6997 | |||
2003-04-12 | loadCharset(0) for GF_OLD_BUNDLE - 'fixes' indydemo to an extent | Max Horn | |
svn-id: r6996 | |||
2003-04-12 | oops | Max Horn | |
svn-id: r6995 | |||
2003-04-12 | fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather ↵ | Max Horn | |
should shift all the other costume datas by 2 or 4 bytes) svn-id: r6994 | |||
2003-04-12 | hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not ↵ | Max Horn | |
yet tested; but the setVerbObject is needed now already) svn-id: r6993 | |||
2003-04-12 | ignore sound resource in OLD_BUNDLE games for now | Max Horn | |
svn-id: r6992 | |||
2003-04-12 | fixed OLD_BUNDLE object image offset | Max Horn | |
svn-id: r6991 | |||
2003-04-12 | fixed (?) local script offests for OLD_BUNDLE games | Max Horn | |
svn-id: r6990 | |||
2003-04-12 | center close button | Max Horn | |
svn-id: r6989 | |||
2003-04-12 | hack around wrong costume in indy3 until a proper solution is found | Jonathan Gray | |
svn-id: r6987 | |||
2003-04-12 | added GF_OLD_BUNDLE to findObjectInRoom | Max Horn | |
svn-id: r6986 | |||
2003-04-12 | fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for ↵ | Max Horn | |
OLD_BUNDLE games, too svn-id: r6985 | |||
2003-04-12 | cleanup | Max Horn | |
svn-id: r6984 | |||
2003-04-12 | added adlib default for loom and enabled zak | Paweł Kołodziejski | |
svn-id: r6983 | |||
2003-04-12 | fixed stupid bug | Paweł Kołodziejski | |
svn-id: r6982 | |||
2003-04-12 | fixes zplanes for nonblocked games | Paweł Kołodziejski | |
svn-id: r6981 | |||
2003-04-12 | fixed setting local scripts for unblocked games | Paweł Kołodziejski | |
svn-id: r6980 | |||
2003-04-12 | oops, forgot debug output | Max Horn | |
svn-id: r6979 | |||
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, ↵ | Max Horn | |
isn't it? :-) svn-id: r6978 | |||
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵ | Max Horn | |
further :-) svn-id: r6977 | |||
2003-04-11 | fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵ | Max Horn | |
plus 2 unknown bytes) svn-id: r6976 | |||
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski | |
svn-id: r6975 | |||
2003-04-11 | factored out some common code | Max Horn | |
svn-id: r6974 | |||
2003-04-11 | added loading object flags for loom ega | Paweł Kołodziejski | |
svn-id: r6973 | |||
2003-04-11 | stop loom pass demo from erroring out | Jonathan Gray | |
svn-id: r6972 | |||
2003-04-11 | fixes V3/OLD_BUNDLE res reading | Max Horn | |
svn-id: r6971 | |||
2003-04-11 | cleanup | Max Horn | |
svn-id: r6968 | |||
2003-04-11 | made unblocked games get a little farther before crashing | Max Horn | |
svn-id: r6967 | |||
2003-04-11 | make monkeyega intro work :) | Jonathan Gray | |
svn-id: r6966 | |||
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski | |
svn-id: r6965 | |||
2003-04-11 | fix for ega palette | Paweł Kołodziejski | |
svn-id: r6964 | |||
2003-04-11 | spelling | Jonathan Gray | |
svn-id: r6963 | |||
2003-04-11 | Auto detect monkeyega and pass | Travis Howell | |
Use adlib by default in monkeyega and pass svn-id: r6962 | |||
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski | |
svn-id: r6961 | |||
2003-04-10 | turn on scaled actors in ega blocked games | Paweł Kołodziejski | |
svn-id: r6960 | |||
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski | |
svn-id: r6959 | |||
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray | |
svn-id: r6957 | |||
2003-04-10 | update 16 colour palette | Jonathan Gray | |
svn-id: r6956 | |||
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray | |
svn-id: r6955 | |||
2003-04-10 | palette changes from aquadran who can't use cvs atm | Jonathan Gray | |
svn-id: r6954 | |||
2003-04-10 | add target for passport to adventure | Jonathan Gray | |
svn-id: r6953 | |||
2003-04-10 | unmask indy3ega | Jonathan Gray | |
svn-id: r6952 | |||
2003-04-10 | hard to look at dial a pirate when you don't have graphics | Jonathan Gray | |
svn-id: r6951 |