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authorJonathan Gray2003-04-12 13:13:01 +0000
committerJonathan Gray2003-04-12 13:13:01 +0000
commit1f48f9cc5f2ce548b2936d4a5f1aa7c34d186933 (patch)
treefea6931072f3db477728f95d19bbed4076d713e0 /scumm
parent3fcac728a87cf6c86e1ce2ed3bb665959a3c6426 (diff)
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hack around wrong costume in indy3 until a proper solution is found
svn-id: r6987
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v5.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 634c295d60..8301c7e15b 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1279,6 +1279,10 @@ void Scumm_v5::o5_loadRoom() {
int room;
room = getVarOrDirectByte(0x80);
+
+ // FIXME nasty hack to make indy have right costume
+ if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1))
+ _actors[1].setActorCostume(10);
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256