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author | Jonathan Gray | 2003-04-12 13:13:01 +0000 |
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committer | Jonathan Gray | 2003-04-12 13:13:01 +0000 |
commit | 1f48f9cc5f2ce548b2936d4a5f1aa7c34d186933 (patch) | |
tree | fea6931072f3db477728f95d19bbed4076d713e0 /scumm | |
parent | 3fcac728a87cf6c86e1ce2ed3bb665959a3c6426 (diff) | |
download | scummvm-rg350-1f48f9cc5f2ce548b2936d4a5f1aa7c34d186933.tar.gz scummvm-rg350-1f48f9cc5f2ce548b2936d4a5f1aa7c34d186933.tar.bz2 scummvm-rg350-1f48f9cc5f2ce548b2936d4a5f1aa7c34d186933.zip |
hack around wrong costume in indy3 until a proper solution is found
svn-id: r6987
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v5.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 634c295d60..8301c7e15b 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1279,6 +1279,10 @@ void Scumm_v5::o5_loadRoom() { int room; room = getVarOrDirectByte(0x80); + + // FIXME nasty hack to make indy have right costume + if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1)) + _actors[1].setActorCostume(10); // For small header games, we only call startScene if the room // actually changed. This avoid unwanted (wrong) fades in Zak256 |