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2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-28Correct Mac fbear MD5Eugene Sandulenko
Remove slipped in spaces in some MD5's. Don't know either it prevented them from being detected but anyway that's potential bug svn-id: r13077
2004-02-27Add reported MD5'sEugene Sandulenko
svn-id: r13072
2004-02-27Don't reamp F1 in COMI demoTravis Howell
svn-id: r13067
2004-02-26Work around music glitch in Monkey Island 2:Torbjörn Andersson
In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061
2004-02-26Restrict hackTravis Howell
svn-id: r13059
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
Update comment svn-id: r13053
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24COMI uses VAR_CHARINC in reverse, so adjust readvar.Travis Howell
svn-id: r13025
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
svn-id: r13024
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
svn-id: r13022
2004-02-24Add case for 3do version.Travis Howell
svn-id: r13020
2004-02-24Add case for 3do versions.Travis Howell
svn-id: r13018
2004-02-24Minor correctionTravis Howell
svn-id: r13015
2004-02-24Graphics decoders for 3DO HE titles. Preliminary implementation, don'tEugene Sandulenko
blame me :) After testing I'll convert it to C. svn-id: r13014
2004-02-24Removeout dated fixme (No reports of asserts in minefield)Travis Howell
svn-id: r13013
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
those crashes svn-id: r13004
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003
2004-02-23Fix o6_readFile. Now it worksEugene Sandulenko
svn-id: r13002
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-23Ooops, missed a call.Travis Howell
svn-id: r13000
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
svn-id: r12999
2004-02-22whitespacesMax Horn
svn-id: r12998
2004-02-22Is used in maniac and zak.Travis Howell
svn-id: r12992
2004-02-22Correct extra slow subtitles in zak/maniac with old saves.Travis Howell
svn-id: r12991
2004-02-22This should fix zak lotto bug correctly.Travis Howell
svn-id: r12989
2004-02-22Code is required, according to disasm.Travis Howell
svn-id: r12987
2004-02-22Only comi is differentTravis Howell
svn-id: r12986
2004-02-22Original comi doesn't check value at allTravis Howell
svn-id: r12985
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-02-22VAR confirmed awhile ago.Travis Howell
svn-id: r12983
2004-02-22Restrict hack to COMITravis Howell
svn-id: r12981
2004-02-22Missed one spot.Travis Howell
svn-id: r12980
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-22Remove duplicated indy3 MD5's. If fr and es version do have differentEugene Sandulenko
MD5, it's better to add them later. svn-id: r12978
2004-02-21Ooops, didn't meant to revertTravis Howell
svn-id: r12968
2004-02-21This is normal for earlier gamesTravis Howell
svn-id: r12967
2004-02-21Add commentTravis Howell
svn-id: r12966
2004-02-21Add varTravis Howell
svn-id: r12965
2004-02-21Add varsTravis Howell
svn-id: r12964
2004-02-21OoopsTravis Howell
svn-id: r12963
2004-02-21Add a few more actor inits. for later games.Travis Howell
svn-id: r12962
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
svn-id: r12955
2004-02-21OoopsTravis Howell
svn-id: r12954
2004-02-21Adjust again for V1/V2 games.Travis Howell
svn-id: r12953