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2005-02-23freddicove adds extra SpriteInfo field.Travis Howell
Correction, only redraw sprite if value changed. svn-id: r16876
2005-02-23Add sprite function.Travis Howell
Correct sprite function (class_flags, not flags). svn-id: r16875
2005-02-23Another sprite function.Travis Howell
svn-id: r16874
2005-02-23CleanupTravis Howell
svn-id: r16873
2005-02-23More sprite functionsTravis Howell
svn-id: r16872
2005-02-23Add some setSpriteGroupInfo code.Travis Howell
svn-id: r16871
2005-02-23Implementation of spriteInfoSet_addImageToList. It needs review,Eugene Sandulenko
especially inner loop with pointer arithmetix. Cyx, remember that x * 0x31 that's it just somewhat complicated. svn-id: r16870
2005-02-23spriteInfoSet_case183 -> spriteInfoSet_resetSprite and its implementation.Eugene Sandulenko
svn-id: r16869
2005-02-23Add setSpriteGroupInfo stubsTravis Howell
svn-id: r16868
2005-02-22Rename classFlags functions and fix one of them.Eugene Sandulenko
svn-id: r16867
2005-02-22o90_setSpriteInfo so 91Gregory Montoir
svn-id: r16866
2005-02-22some WIP stuff for HE spritesGregory Montoir
svn-id: r16865
2005-02-22Added consts (this usually helps the compiler a bit when optimizing code)Max Horn
svn-id: r16863
2005-02-22Minor cleanupTravis Howell
svn-id: r16860
2005-02-22All languagesTravis Howell
svn-id: r16858
2005-02-22OoopsTravis Howell
svn-id: r16857
2005-02-22More debugs, to catch error points.Travis Howell
svn-id: r16856
2005-02-22Implementation of GFX transactions. May cause some regressions in case IEugene Sandulenko
missed some unusual mode switching. This implementation let us avoid two nasty hacks in scumm.cpp. *Now* we could return to OSystem layers. patch. svn-id: r16855
2005-02-22Add a few sprite stubsTravis Howell
svn-id: r16854
2005-02-22Rename script flags as suggested.Eugene Sandulenko
svn-id: r16853
2005-02-22cyx's WIP for sprites. Implemented spritesBlitToScreenEugene Sandulenko
svn-id: r16852
2005-02-21Fix _heversion for Russian updated pajama2. Today I played it with kidsEugene Sandulenko
and found that it is actually 99, not 98. svn-id: r16851
2005-02-21TyposTravis Howell
svn-id: r16850
2005-02-21Update HE100Travis Howell
svn-id: r16846
2005-02-21Update HE100Travis Howell
svn-id: r16845
2005-02-21Rename varsTravis Howell
svn-id: r16844
2005-02-21WIP for o90_spriteInfoSetEugene Sandulenko
svn-id: r16842
2005-02-21Add functions for o90_getSpriteGroupInfoTravis Howell
svn-id: r16841
2005-02-21WIP for o90_spriteInfoSet. Regression fix.Eugene Sandulenko
svn-id: r16840
2005-02-21OoopsTravis Howell
svn-id: r16839
2005-02-21OoopsTravis Howell
svn-id: r16838
2005-02-21A few var renames.Travis Howell
svn-id: r16837
2005-02-21More getSpriteInfo functionsTravis Howell
svn-id: r16836
2005-02-21o WIP for o90_spriteInfoSet.Eugene Sandulenko
o kSFx -> kSF0x o kSGFx -> kSGF0x svn-id: r16835
2005-02-20Add sprite functionTravis Howell
svn-id: r16834
2005-02-20Add more sprite functionsTravis Howell
svn-id: r16833
2005-02-20some WIP HE sprites stuffGregory Montoir
svn-id: r16832
2005-02-20I guess someone forgot to put paranthesis here.Robert Göffringmann
Forgive me if it was really meant to be like it was... but I can't believe it. :) svn-id: r16829
2005-02-20Sprite flags and one rename in SpriteInfo structure.Eugene Sandulenko
svn-id: r16825
2005-02-20Use sprite functionsTravis Howell
svn-id: r16824
2005-02-20Add a few sprite functions.Travis Howell
svn-id: r16823
2005-02-20Rename opcodes, names should be correct.Travis Howell
svn-id: r16822
2005-02-20Add WIP sprite struct for HE games, ready for functions.Travis Howell
svn-id: r16821
2005-02-20Restrict CGA/EGA/Hercules dithering to PC only.Eugene Sandulenko
svn-id: r16819
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
text colors are not always match. svn-id: r16818
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
svn-id: r16804
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
svn-id: r16800
2005-02-17Correction number of actors in a few HE games.Travis Howell
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799
2005-02-15- Fixed what I understand to be a check to ensure that sysex instrument data ↵Jerome Fisher
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798