Age | Commit message (Collapse) | Author |
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Valgrind
svn-id: r6771
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svn-id: r6766
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svn-id: r6765
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svn-id: r6764
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getObjNewDir / getObjOldDir
svn-id: r6763
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svn-id: r6762
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svn-id: r6760
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svn-id: r6759
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svn-id: r6758
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paying attention
svn-id: r6757
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svn-id: r6756
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fixes the valgrind warnings
svn-id: r6755
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svn-id: r6754
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svn-id: r6753
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from assembly
svn-id: r6752
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implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
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svn-id: r6744
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svn-id: r6737
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svn-id: r6736
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svn-id: r6735
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svn-id: r6733
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(thx valgrind)
svn-id: r6732
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svn-id: r6731
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svn-id: r6730
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exposed the problem by always freeing, not just upon errors
svn-id: r6729
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svn-id: r6728
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svn-id: r6726
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svn-id: r6718
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svn-id: r6707
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svn-id: r6690
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svn-id: r6689
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version
svn-id: r6688
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case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load
svn-id: r6687
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scene. Not sure if this causes any regressions, please tell me if you find any
svn-id: r6686
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demo only defines 233 chars
svn-id: r6685
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svn-id: r6684
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svn-id: r6679
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svn-id: r6678
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svn-id: r6676
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svn-id: r6675
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svn-id: r6672
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svn-id: r6671
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games
svn-id: r6670
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svn-id: r6669
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svn-id: r6668
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svn-id: r6666
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svn-id: r6662
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svn-id: r6661
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svn-id: r6660
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svn-id: r6659
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