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2003-05-22Added new module to project filesJamieson Christian
svn-id: r7833
2003-05-22Separated IMuse Player into its own fileJamieson Christian
svn-id: r7832
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ↵Max Horn
data again svn-id: r7830
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ↵Max Horn
future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex svn-id: r7829
2003-05-22endian fixMax Horn
svn-id: r7828
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵Max Horn
preposition svn-id: r7827
2003-05-22fixed o2_ifClassOfIsMax Horn
svn-id: r7826
2003-05-22small V2 doSentence tweakMax Horn
svn-id: r7825
2003-05-22Fix sentence buildingJames Brown
svn-id: r7824
2003-05-22make drawSentence not crash on usJonathan Gray
svn-id: r7823
2003-05-22fixed meteor animation in MM (and probably others in MM and Zak)Max Horn
svn-id: r7822
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
svn-id: r7819
2003-05-22fix V2 actor initial mouth's (they were missing)Max Horn
svn-id: r7818
2003-05-22V2 Inventory scrolling, etcJames Brown
svn-id: r7817
2003-05-22Fix V2 userface stuff in savestateJames Brown
svn-id: r7816
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method ↵Max Horn
that should work in V2, too; fixed o2_walkActorToObject svn-id: r7815
2003-05-22fix o2_getObjUnknown -> fixes 'use' verbMax Horn
svn-id: r7814
2003-05-21cleaned up V2 input codeMax Horn
svn-id: r7811
2003-05-21add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes ↵Max Horn
for V2 verbs svn-id: r7810
2003-05-21cutscene override fix for V3 games (bug #731985)Max Horn
svn-id: r7809
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
Savegames are now version 17 (VER_V17). svn-id: r7808
2003-05-21turn off lots of silly debug output ;-)Max Horn
svn-id: r7804
2003-05-21Replaced VolumeFader with more generic ParameterFaderJamieson Christian
svn-id: r7803
2003-05-21Integrated VolumeFader into each PlayerJamieson Christian
svn-id: r7801
2003-05-21fix verb 250 is mapped to 253 in V2, with the 'recursive' flag setMax Horn
svn-id: r7800
2003-05-21fixed V2 entry script dumpingMax Horn
svn-id: r7799
2003-05-21yet more pedantic warning fixesMax Horn
svn-id: r7796
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
svn-id: r7795
2003-05-21Fixed VC++ warningJamieson Christian
svn-id: r7793
2003-05-21constness fixesMax Horn
svn-id: r7787
2003-05-21uhm... less noisy, please :-)Max Horn
svn-id: r7783
2003-05-21evil bug in V2 bitvar code fixed -> no more MM cutscene skip crashMax Horn
svn-id: r7782
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in ↵Max Horn
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781
2003-05-21fix warningsMax Horn
svn-id: r7778
2003-05-21make fingolfin happy :)Jonathan Gray
svn-id: r7777
2003-05-21Work on V2 inventory hack a little moreJames Brown
svn-id: r7776
2003-05-21Move stuff aroundJames Brown
svn-id: r7775
2003-05-21Fix this damn userface stuff properly :)James Brown
svn-id: r7772
2003-05-21don't error out here to prevent a crash, is the check in softUserputon ↵Jonathan Gray
actually valid here? svn-id: r7771
2003-05-21Hack more stuff in :PJames Brown
svn-id: r7770
2003-05-21Attempt to fix some stuffJames Brown
svn-id: r7768
2003-05-21Hacky zak sentence/inventory drawing (rewrite later on)James Brown
svn-id: r7766
2003-05-21Add Zak v2 doSentence fix, patch #740878Travis Howell
svn-id: r7760
2003-05-20cleanupMax Horn
svn-id: r7756
2003-05-20renamed various things for clarityMax Horn
svn-id: r7754
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ↵Max Horn
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for ↵Max Horn
locked boxes in walkActorOld, which seems to work just as well (and hopefully better) svn-id: r7750
2003-05-20this is 100% equivalent to the old walkActorOld() code - I just made an ↵Max Horn
equivalence transformation (anybody who doesn't believe that, I can show you step by step how to transform the code :-) svn-id: r7749
2003-05-20remove this obsolete FIXME (code is fine as it is)Max Horn
svn-id: r7741
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
svn-id: r7739