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AgeCommit message (Expand)Author
2003-05-22Added new module to project filesJamieson Christian
2003-05-22Separated IMuse Player into its own fileJamieson Christian
2003-05-22not needed anymore since we read the preposition flag directly from the obcd ...Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22endian fixMax Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22fixed o2_ifClassOfIsMax Horn
2003-05-22small V2 doSentence tweakMax Horn
2003-05-22Fix sentence buildingJames Brown
2003-05-22make drawSentence not crash on usJonathan Gray
2003-05-22fixed meteor animation in MM (and probably others in MM and Zak)Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22fix V2 actor initial mouth's (they were missing)Max Horn
2003-05-22V2 Inventory scrolling, etcJames Brown
2003-05-22Fix V2 userface stuff in savestateJames Brown
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-22fix o2_getObjUnknown -> fixes 'use' verbMax Horn
2003-05-21cleaned up V2 input codeMax Horn
2003-05-21add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...Max Horn
2003-05-21cutscene override fix for V3 games (bug #731985)Max Horn
2003-05-21Added ParameterFader into savegame format.Jamieson Christian
2003-05-21turn off lots of silly debug output ;-)Max Horn
2003-05-21Replaced VolumeFader with more generic ParameterFaderJamieson Christian
2003-05-21Integrated VolumeFader into each PlayerJamieson Christian
2003-05-21fix verb 250 is mapped to 253 in V2, with the 'recursive' flag setMax Horn
2003-05-21fixed V2 entry script dumpingMax Horn
2003-05-21yet more pedantic warning fixesMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21Fixed VC++ warningJamieson Christian
2003-05-21constness fixesMax Horn
2003-05-21uhm... less noisy, please :-)Max Horn
2003-05-21evil bug in V2 bitvar code fixed -> no more MM cutscene skip crashMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-21fix warningsMax Horn
2003-05-21make fingolfin happy :)Jonathan Gray
2003-05-21Work on V2 inventory hack a little moreJames Brown
2003-05-21Move stuff aroundJames Brown
2003-05-21Fix this damn userface stuff properly :)James Brown
2003-05-21don't error out here to prevent a crash, is the check in softUserputon actual...Jonathan Gray
2003-05-21Hack more stuff in :PJames Brown
2003-05-21Attempt to fix some stuffJames Brown
2003-05-21Hacky zak sentence/inventory drawing (rewrite later on)James Brown
2003-05-21Add Zak v2 doSentence fix, patch #740878Travis Howell
2003-05-20cleanupMax Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-20this is 100% equivalent to the old walkActorOld() code - I just made an equiv...Max Horn
2003-05-20remove this obsolete FIXME (code is fine as it is)Max Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn