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2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24fixed ft sounds channels initializationPaweł Kołodziejski
svn-id: r11892
2003-12-24fixed compilationPaweł Kołodziejski
svn-id: r11891
2003-12-24muse use even size when pushing data into a mixerstreamMax Horn
svn-id: r11890
2003-12-24cleanup (code should be 100% equivalent)Max Horn
svn-id: r11889
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-23Replace the DOTT/SAM hack (which ensures that only one SFX is being played ↵Max Horn
at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time svn-id: r11880
2003-12-23cleanupMax Horn
svn-id: r11865
2003-12-23must use pauseHandle, not pauseIDMax Horn
svn-id: r11864
2003-12-22some changes in imuse digital (synced with local sources)Paweł Kołodziejski
svn-id: r11860
2003-12-22actually, converting a sound handle to a sound index is an evil hack, too... :-)Max Horn
svn-id: r11859
2003-12-22Subtitles in the FT/Dig intros should be working again. At least untilTorbjörn Andersson
INSANE is enabled. Could anyone explain to me what's supposed to happen in the "if (_insanity)" case? svn-id: r11856
2003-12-22fix for bug #864478 (Smush audio streaming); cleanupMax Horn
svn-id: r11855
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-22changed some stuff with track_flags param in IACT handle smush codePaweł Kołodziejski
svn-id: r11842
2003-12-21tiny cleanupMax Horn
svn-id: r11837
2003-12-21The rewritten Timer class actually allows us to get rid of several evil ↵Max Horn
hacks in the SMUSH code (which were previously needed to avoid various race conditions/crashes/hangups) svn-id: r11833
2003-12-21cleanupMax Horn
svn-id: r11817
2003-12-21added convenience SoundMixer::playVorbis variant which calls through to ↵Max Horn
playSfxSound_Vorbis; made scumm/queen engines use it svn-id: r11812
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-21yet another place were 'nosubtitles' wasn't properly changed to 'subtitles'Max Horn
svn-id: r11809
2003-12-21Fix for bug #847805 (FOA: Assertion failed crash at lava pit)Max Horn
svn-id: r11808
2003-12-21Cleaned up SoundMixer::newStream() a bit (I plan to replace all usages of ↵Max Horn
this by playInputStream(), this cleanup eases this a bit) svn-id: r11803
2003-12-21Incorrect use of stopChannel (must be stopHandle); replaced single remaining ↵Max Horn
use of stopChannel by a hack (note: the code in question is a hack in itself already) svn-id: r11799
2003-12-20Added last chunk of code. Now here are just the bugs to kill.Eugene Sandulenko
svn-id: r11791
2003-12-18o Fix warningsEugene Sandulenko
svn-id: r11751
2003-12-18o Merged some variables into array, so simplifying the codeEugene Sandulenko
o Fix bugs o Some mineroad support svn-id: r11750
2003-12-18PalmOS sound API cannot access globals or functions out of the first segmentChris Apers
svn-id: r11740
2003-12-18Adjust load/key for FM Towns games, since values have changed.Travis Howell
svn-id: r11731
2003-12-18Missed one spot when switching subtitle options.Travis Howell
svn-id: r11730
2003-12-18cleanupMax Horn
svn-id: r11729
2003-12-17cleanupMax Horn
svn-id: r11720
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-17Fix compile for now, I hope this is right.Travis Howell
svn-id: r11702
2003-12-17Fix restart key in fm towns gamesTravis Howell
svn-id: r11700
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-16Fix for bug #856624, "FT: '.' key wipes out conversation responses".Torbjörn Andersson
svn-id: r11678
2003-12-15indentionMax Horn
svn-id: r11663
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵Max Horn
situation, but hey, at least this helps :-) svn-id: r11662
2003-12-15Add commentTravis Howell
svn-id: r11661
2003-12-15Ooops, wrong bug id.Travis Howell
svn-id: r11660
2003-12-15Add commentTravis Howell
svn-id: r11659
2003-12-15Removed obsolete stuffsChris Apers
svn-id: r11657
2003-12-15Stops zak losing his body.Travis Howell
svn-id: r11654
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
svn-id: r11648
2003-12-15fixed warningPaweł Kołodziejski
svn-id: r11646
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643