Age | Commit message (Expand) | Author |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-30 | This is now obsolete | Max Horn |
2005-03-30 | In V7/V8 games, just always call translateText, it'll check for the '/' prefi... | Max Horn |
2005-03-30 | Ooops | Travis Howell |
2005-03-30 | *** empty log message *** | Travis Howell |
2005-03-30 | Correct return values were lost in last commit. | Travis Howell |
2005-03-30 | Revert cleanup from scumm/gfx.cpp revision 2.348. | Travis Howell |
2005-03-30 | Cleanup | Travis Howell |
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell |
2005-03-29 | Rename sprite functions | Travis Howell |
2005-03-29 | Remove unused array. | Travis Howell |
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell |
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell |
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause regressi... | Max Horn |
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-28 | typo | Max Horn |
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn |
2005-03-28 | Update HE issues | Travis Howell |
2005-03-28 | Check class of object number, not loop. | Travis Howell |
2005-03-28 | HE80+ reports whole _classData value of object, if no args are given. | Travis Howell |
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell |
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko |
2005-03-26 | Tweak WinCE timer re-entry workaround to play Insane sequences | Nicolas Bacca |
2005-03-26 | Rename WizParameters field. | Travis Howell |
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko |
2005-03-25 | Accidentally commented out NES palette changing code. Fixing that. | Eugene Sandulenko |
2005-03-25 | MM NES fixes: | Eugene Sandulenko |
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn |
2005-03-25 | First attempt to use mask for costumes: | Eugene Sandulenko |
2005-03-25 | Some more cleanup | Max Horn |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn |
2005-03-25 | cleanup | Max Horn |
2005-03-25 | Do not use (non-const) local static variables | Max Horn |
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko |
2005-03-24 | Add support for russian spyfox2 and spyfox3 | Eugene Sandulenko |
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko |
2005-03-24 | Change processWizImage() to error on unknown case, to see where additional ca... | Travis Howell |
2005-03-24 | cleanup | Travis Howell |
2005-03-24 | Rename sprite flags, as suggested by cyx. | Travis Howell |
2005-03-24 | Proper calculation of edge case with number of costume frames from Quietust | Eugene Sandulenko |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |