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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2004-09-21
cleanup
Max Horn
2004-09-21
Fix memory leak
Max Horn
2004-09-21
Add missing cases
Travis Howell
2004-09-21
Filter out both trace msgs.
Travis Howell
2004-09-21
*** empty log message ***
Travis Howell
2004-09-21
Add multi-block support for HE games.
Travis Howell
2004-09-21
HE90+ games use actor layering too, in reverse order.
Travis Howell
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-21
Switch order to prevent warning
Travis Howell
2004-09-21
No longer needed.
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Fix array out of bounds access
Max Horn
2004-09-20
Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlanti...
Max Horn
2004-09-20
more cleanup
Max Horn
2004-09-20
Removed some stray spaces
Max Horn
2004-09-20
cleanup
Max Horn
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-20
Clean up.
Travis Howell
2004-09-20
Add unencrypted russian freddi5 target.
Eugene Sandulenko
2004-09-20
Ooops, was off by one again.
Travis Howell
2004-09-20
Add case for kindddemo.
Travis Howell
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanup
Max Horn
2004-09-19
fix broken WizImage display
Gregory Montoir
2004-09-19
Cleanup, added some HE related TODO/FIXME comments (for consideration by the ...
Max Horn
2004-09-19
preliminar WizPolygon rendering support (this is completely *untested*)
Gregory Montoir
2004-09-19
Actually check if a sound is active, if the sound is outside music engine.
Travis Howell
2004-09-19
Ignore trace msgs.
Travis Howell
2004-09-19
only warn if the AXFD block is valid
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-19
*** empty log message ***
Travis Howell
2004-09-19
Enable debug mode in HE80+ games.
Travis Howell
2004-09-19
Missed one spot, needed for costume reset too.
Travis Howell
2004-09-19
Correct auxblock hides.
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Follow our coding conventions
Max Horn
2004-09-18
GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
added experimental ogg file support for comi smush audio track
Paweł Kołodziejski
2004-09-18
Ooops, broken saving.
Travis Howell
2004-09-18
workaround for decode bundle bug (it overloaded memory)
Paweł Kołodziejski
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