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2004-01-04cleanupMax Horn
svn-id: r12139
2004-01-04split out cursor/palette code into separate source filesMax Horn
svn-id: r12138
2004-01-04Allow subtitles to be disabled in games using imuse digital again.Travis Howell
svn-id: r12137
2004-01-04Fix a few subtitles glitches in loomcd during cutscenes.Travis Howell
svn-id: r12136
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ↵Max Horn
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133
2004-01-04removed setFeatures (not needed anymore)Max Horn
svn-id: r12132
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where ↵Max Horn
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131
2004-01-04uhm? I don't see why VC 2003 would complain about this, but not about the ↵Max Horn
many equal instances of this code (which, BTW, is perfectly valid C...) svn-id: r12130
2004-01-04I don't see why this would be needed (my guess is that the hack in ↵Max Horn
initVirtScreen (to use _roomHeight) already covers this, and more) svn-id: r12125
2004-01-04remove this HACK workaround - I think I may have fixed the true cause (we'll ↵Max Horn
see) svn-id: r12124
2004-01-04cleanup (mostly moved stuff around, and replaced the fadeOut call)Max Horn
svn-id: r12123
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2004-01-03cleanupMax Horn
svn-id: r12121
2004-01-03oopsMax Horn
svn-id: r12120
2004-01-03removed unused param in initScreensMax Horn
svn-id: r12119
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ↵Max Horn
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
svn-id: r12110
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
Fixes missing actors in craters section of puttmoon svn-id: r12105
2004-01-03Add last fewTravis Howell
svn-id: r12104
2004-01-03UpdateTravis Howell
svn-id: r12101
2004-01-03re-enabled .sog and .so3 support for FTMax Horn
svn-id: r12096
2004-01-02sync with dataMax Horn
svn-id: r12092
2004-01-02Add comments for HE specific opcodesTravis Howell
Update hack for PuttPutt Add another small fix. svn-id: r12091
2004-01-02OoopsTravis Howell
svn-id: r12085
2004-01-02Add another HE games opcode and case.Travis Howell
svn-id: r12084
2004-01-02Fix missing sfx in puttputtTravis Howell
svn-id: r12081
2004-01-02Fix some masking issue in Putt Putt gamesTravis Howell
svn-id: r12080
2004-01-02Fix for bug #869045 (DIG: Crash in bundle decoder); t'was a buffer overflowMax Horn
svn-id: r12079
2004-01-02Can be used for The Dig too, lander mini-games works again.Travis Howell
svn-id: r12077
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
svn-id: r12076
2003-12-30be a bit more gentle to people typing in invalid box IDs :-)Max Horn
svn-id: r12044
2003-12-30improved box drawing in debugger (now also draws boxes of height 0Max Horn
svn-id: r12042
2003-12-30cleanupMax Horn
svn-id: r12038
2003-12-30updated MD5 tableMax Horn
svn-id: r12036
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows ↵Max Horn
that the approach works :-) svn-id: r12035
2003-12-30added generated MD5 table (not yet used)Max Horn
svn-id: r12033
2003-12-30Add missing case for HE games.Travis Howell
svn-id: r12030
2003-12-30This is dummy opcode in tentacleTravis Howell
svn-id: r12029
2003-12-30Ooops, duplicate code.Travis Howell
svn-id: r12028
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games ↵Travis Howell
of puttputt svn-id: r12027
2003-12-30Give HE games their own IDs.Travis Howell
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026
2003-12-29Emergency bugfix to keep Full Throttle from crashing as soon as someoneTorbjörn Andersson
tries to speak. I don't know this code well enough to know if there is a more appropriate way of fixing this... svn-id: r12007
2003-12-29Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga.Travis Howell
svn-id: r12005
2003-12-28This could be wrong so feel free to revert, but it does seem to fix crashesTorbjörn Andersson
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999
2003-12-28Putt Putt games use old calculationTravis Howell
svn-id: r11994
2003-12-28Putt Putt games use old calculationTravis Howell
svn-id: r11993
2003-12-28Proper FLU files seeking. No more seek crashesEugene Sandulenko
svn-id: r11991
2003-12-28Add additional case for putt putt gamesTravis Howell
svn-id: r11990
2003-12-28Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)Max Horn
svn-id: r11987