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author | Max Horn | 2004-01-04 00:44:40 +0000 |
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committer | Max Horn | 2004-01-04 00:44:40 +0000 |
commit | b9292bafe135b05503093d685f932caa54a0a30f (patch) | |
tree | 07aff9da7ef164bebded111c732ea13c5810dcab /scumm | |
parent | bceb48f5e0df08dc4288de4b16b4f21c6e403fc0 (diff) | |
download | scummvm-rg350-b9292bafe135b05503093d685f932caa54a0a30f.tar.gz scummvm-rg350-b9292bafe135b05503093d685f932caa54a0a30f.tar.bz2 scummvm-rg350-b9292bafe135b05503093d685f932caa54a0a30f.zip |
cleanup (mostly moved stuff around, and replaced the fadeOut call)
svn-id: r12123
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/saveload.cpp | 110 |
1 files changed, 57 insertions, 53 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index f7f45a82ba..96fc48d4d4 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -90,20 +90,19 @@ bool ScummEngine::saveState(int slot, bool compat, SaveFileManager *mgr) { bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { char filename[256]; - SaveFile *out; + SaveFile *in; int i, j; SaveGameHeader hdr; - int sb, sh; byte *roomptr; makeSavegameName(filename, slot, compat); - if (!(out = mgr->open_savefile(filename, getSavePath(), false))) + if (!(in = mgr->open_savefile(filename, getSavePath(), false))) return false; - out->read(&hdr, sizeof(hdr)); + in->read(&hdr, sizeof(hdr)); if (hdr.type != MKID('SCVM')) { warning("Invalid savegame '%s'", filename); - delete out; + delete in; return false; } @@ -114,7 +113,7 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { warning("Invalid version of '%s'", filename); - delete out; + delete in; return false; } @@ -133,11 +132,17 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { _sound->pauseSounds(true); CHECK_HEAP + closeRoom(); + memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory); memset(_newNames, 0, sizeof(_newNames[0]) * _numNewNames); + + // Because old savegames won't fill the entire gfxUsageBits[] array, + // clear it here just to be sure it won't hold any unforseen garbage. + memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); - /* Nuke all resources */ + // Nuke all resources for (i = rtFirst; i <= rtLast; i++) if (i != rtTemp && i != rtBuffer && (i != rtSound || _saveSound || !compat)) for (j = 0; j < res.num[i]; j++) { @@ -149,36 +154,20 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { if (_features & GF_OLD_BUNDLE) loadCharset(0); // FIXME - HACK ? - - Serializer ser(out, false, hdr.ver); - saveOrLoad(&ser, hdr.ver); - delete out; - - sb = _screenB; - sh = _screenH; - - gdi._mask.top = gdi._mask.left = 32767; - gdi._mask.right = gdi._mask.bottom = 0; - _charset->_hasMask = false; - - initScreens(kMainVirtScreen, _screenWidth, _screenHeight); - - // Force a fade to black - int old_screenEffectFlag = _screenEffectFlag; - _screenEffectFlag = true; - fadeOut(129); - _screenEffectFlag = old_screenEffectFlag ? true : false; - initScreens(sb, _screenWidth, sh); - - _completeScreenRedraw = true; + // + // Now do the actual loading + // + Serializer ser(in, false, hdr.ver); + saveOrLoad(&ser, hdr.ver); + delete in; + // We could simply dirty colours 0-15 for 16-colour games -- nowadays // they handle their palette pretty much like the more recent games // anyway. There was a time, though, when re-initializing was necessary // for backwards compatibility, and it may still prove useful if we // ever add options for using different 16-colour palettes. - if (_version == 1) { if (_gameId == GID_MANIAC) setupV1ManiacPalette(); @@ -192,16 +181,8 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { } else setDirtyColors(0, 255); - _lastCodePtr = NULL; - _drawObjectQueNr = 0; - _verbMouseOver = 0; - - cameraMoved(); - - initBGBuffers(_roomHeight); - - // Regenerate strip table when loading + // Regenerate strip table (for V1/V2 games) if (_version == 1) { roomptr = getResourceAddress(rtRoom, _roomResource); _IM00_offs = 0; @@ -219,7 +200,43 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) { _roomWidth, _roomHeight, _roomStrips); } - CHECK_HEAP debug(1, "State loaded from '%s'", filename); + if (!(_features & GF_NEW_CAMERA)) { + camera._last.x = camera._cur.x; + } + + // Restore the virtual screens and force a fade to black. + initScreens(_screenB, _screenWidth, _screenH); + VirtScreen *vs = &virtscr[0]; + memset(vs->screenPtr + vs->xstart, 0, vs->width * vs->height); + vs->setDirtyRange(0, vs->height); + updateDirtyScreen(kMainVirtScreen); + updatePalette(); + _completeScreenRedraw = true; + + // Reset charset mask + gdi._mask.top = gdi._mask.left = 32767; + gdi._mask.right = gdi._mask.bottom = 0; + _charset->_hasMask = false; + + // With version 22, we replaced the scale items with scale slots. So when + // loading such an old save game, try to upgrade the old to new format. + if (hdr.ver < VER(22)) { + // Convert all rtScaleTable resources to matching scale items + for (i = 1; i < res.num[rtScaleTable]; i++) { + convertScaleTableToScaleSlot(i); + } + } + + _lastCodePtr = NULL; + _drawObjectQueNr = 0; + _verbMouseOver = 0; + + cameraMoved(); + + initBGBuffers(_roomHeight); + + CHECK_HEAP + debug(1, "State loaded from '%s'", filename); _sound->pauseSounds(false); @@ -567,11 +584,6 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { int var120Backup; int var98Backup; - // Because old savegames won't fill the entire gfxUsageBits[] array, - // clear it here just to be sure it won't hold any unforseen garbage. - if (s->isLoading()) - memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); - s->saveLoadEntries(this, mainEntries); if (s->isLoading() && savegameVersion < VER(14)) @@ -706,14 +718,6 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) { res.flags[r][s->loadUint16()] |= RF_LOCK; } } - - // With version 22, we replace the scale items with scale slots - if (savegameVersion < VER(22) && s->isLoading()) { - // Convert all rtScaleTable resources to matching scale items - for (i = 1; i < res.num[rtScaleTable]; i++) { - convertScaleTableToScaleSlot(i); - } - } // Save/load Audio CD status if (savegameVersion >= VER(24)) { |