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2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are ↵Max Horn
systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious svn-id: r5216
2002-10-21oops forgot this fileMax Horn
svn-id: r5213
2002-10-21add missing bitmask value. akos16 is still quite broken howeverJames Brown
svn-id: r5211
2002-10-21use File::size() method were it makes sense; one small change to simon.cpp ↵Max Horn
based on comment on bug #595813 svn-id: r5210
2002-10-21patch #626226 with some mods of my ownMax Horn
svn-id: r5209
2002-10-21Pitch bend fixes for QTMAJamieson Christian
svn-id: r5208
2002-10-21Patch #607175 correction to fix regression Bug #622606Jamieson Christian
svn-id: r5207
2002-10-21added cliping for actor in akos16Paweł Kołodziejski
svn-id: r5206
2002-10-21Changed IMuse from a proxy into a virtual base classJamieson Christian
svn-id: r5205
2002-10-21badly akos16 implementationPaweł Kołodziejski
svn-id: r5204
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-20Patch 625904: CD LoopingJames Brown
svn-id: r5199
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-20Remove some obsolete fixme'sJames Brown
svn-id: r5196
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely ↵James Brown
correct, someone look at this :) svn-id: r5195
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
svn-id: r5192
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-19reworked the way the save/load dialog works. yup, still not perfect, but ↵Max Horn
we're hopefully getting closer. Feedback welcome svn-id: r5189
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
svn-id: r5185
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
svn-id: r5181
2002-10-17Patch 624477: Fix for bug 609716James Brown
svn-id: r5171
2002-10-16dialogs now can be run 'modal'Max Horn
svn-id: r5168
2002-10-16Implement akos codec 1, shadow mode 3James Brown
svn-id: r5167
2002-10-16Remove description() as aquadrans talkdelay change makes it totallyJames Brown
useless, and causes much breakage. svn-id: r5166
2002-10-16Hack out 'Wait for actor drawn' for The Dig. See IRC logs for moreJames Brown
details :) svn-id: r5165
2002-10-16Add comment for unknownCD() stubJames Brown
svn-id: r5164
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵James Brown
objects) svn-id: r5163
2002-10-16Make it possible to disable digitalimuse by just commenting out it'sJames Brown
creation in scummvm.cpp svn-id: r5162
2002-10-16fixes to imusePaweł Kołodziejski
svn-id: r5161
2002-10-16Use correct LocalScript range for checkJames Brown
svn-id: r5160
2002-10-16add hack to allow scummvm to get up to the credits in the digJonathan Gray
svn-id: r5159
2002-10-15changes to imusePaweł Kołodziejski
svn-id: r5157
2002-10-15Fix missing fourth shape in Dig rods, by changing typecast.James Brown
svn-id: r5155
2002-10-15Patch 623391: Verb shadow fix (MI2)James Brown
svn-id: r5150
2002-10-15cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵Paweł Kołodziejski
the dig svn-id: r5148
2002-10-14Various Sam & Max iMuse upgradesJamieson Christian
svn-id: r5147
2002-10-14Add a scaling hack for The Dig - we really need to fix the scaling tables ↵James Brown
for these scrolling rooms =properly=. svn-id: r5143
2002-10-13fix nexus scrolling in the dig, but partialy, there is also memory coruption ↵Paweł Kołodziejski
with this svn-id: r5142
2002-10-13Patch 622632: FT fuel-tower scale hack improvementJames Brown
svn-id: r5141
2002-10-13Patch 32990: Options fix for Amiga Palette checkboxJames Brown
svn-id: r5140
2002-10-13Fix oversight - GID_'s are stored as a constant assigned to Scumm::_gameId, ↵James Brown
NOT as a bit of Scumm::_features :) svn-id: r5139
2002-10-13fixed crash after load some savegames - proper height initialisationPaweł Kołodziejski
svn-id: r5137
2002-10-13Fixed GM part allocation conflicts, default Sam & Max pitch bend rangeJamieson Christian
svn-id: r5136