index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-06-20
missed changes
Paweł Kołodziejski
2004-06-20
added exception for insane sounds to prevent deadlock
Paweł Kołodziejski
2004-06-20
Fix compilation
Eugene Sandulenko
2004-06-20
what was that ?
Paweł Kołodziejski
2004-06-20
stop track after stream is reach end
Paweł Kołodziejski
2004-06-20
moved sound calls to the same smush thread with others sounds
Paweł Kołodziejski
2004-06-20
better check if track is used
Paweł Kołodziejski
2004-06-20
i wanted 16 not 24
Paweł Kołodziejski
2004-06-20
trackOffset is obsolote, added few debugs, added flush sounds while smush ply...
Paweł Kołodziejski
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-20
fix for not finding sample
Paweł Kołodziejski
2004-06-19
some optimisations
Paweł Kołodziejski
2004-06-19
moved a bit
Paweł Kołodziejski
2004-06-19
chnaged fps in imuse digi to dynamic param
Paweł Kołodziejski
2004-06-19
that was very bad
Paweł Kołodziejski
2004-06-19
correct for last commit, changed dummy reads to seek
Paweł Kołodziejski
2004-06-19
removed unused code
Paweł Kołodziejski
2004-06-19
experimental fix for expired sounds
Paweł Kołodziejski
2004-06-14
The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properly
Torbjörn Andersson
2004-06-13
Applied my suggested fix for bug #960674, now that Fingolfin has had the
Torbjörn Andersson
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
Ooops, kept wrong line.
Travis Howell
2004-06-06
puttdemo doesn't need HE specific opcodes.
Travis Howell
2004-06-06
ActorOps case 219 exists in earlier HE games too.
Travis Howell
2004-06-06
oops. Fix resource loading for 6.x games
Eugene Sandulenko
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-05
explicity declare GF_WINDOWS on windows only HE games, list tags as strings n...
Jonathan Gray
2004-06-05
Allow dialogue options in the SegaCD version of Monkey Island to be cycled th...
Jonathan Gray
2004-06-05
Check if monkey sega cd sounds have already been demangled before trying to d...
Jonathan Gray
2004-06-05
oops
Eugene Sandulenko
2004-06-05
Implement o7_readINI(), well, we pretend that we don't have .ini file.
Eugene Sandulenko
2004-06-05
Needed for DOS HE games
Travis Howell
2004-06-05
Phase 3 of transition to _heversion.
Eugene Sandulenko
2004-06-03
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-06-02
Remove old comment
Travis Howell
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-06-02
Increase debug level
Travis Howell
2004-06-01
(almost) fixed saving/loading images in fatty bears birthday
Gregory Montoir
2004-06-01
Fix o6_writeFile.
Eugene Sandulenko
2004-06-01
_allreadyInit was not initializedin smush player
Paweł Kołodziejski
2004-06-01
better fix for unloaded sound resources in imuse digi
Paweł Kołodziejski
2004-06-01
fix for imuse digi bug 952775
Paweł Kołodziejski
2004-06-01
minor changes
Gregory Montoir
2004-06-01
HE games use slightly different E1 opcode
Travis Howell
2004-06-01
Preliminary versions of HE opcodes kernelGetFunctions and
Eugene Sandulenko
2004-05-31
Forgot to commit
Eugene Sandulenko
[next]