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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-08-15
Add patch for:
Travis Howell
2004-08-15
Fix Dig regression, small part of code was lost.
Travis Howell
2004-08-14
Updated from current md5.txt
Max Horn
2004-08-14
Remove obsolete comment
Max Horn
2004-08-14
Fix MI2 intro text colors
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
Fix regression in The Dig (object desc shadows had wrong color)
Max Horn
2004-08-14
cleanup
Max Horn
2004-08-14
Get rid of _screenLeft
Max Horn
2004-08-14
Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft
Max Horn
2004-08-14
Wrong order
Travis Howell
2004-08-14
Fix loadCharset failures for computer terminals in FT.
Travis Howell
2004-08-14
Fix verbs on computer terminals in FT
Travis Howell
2004-08-14
fixed warnings
Paweł Kołodziejski
2004-08-14
whitespace
Max Horn
2004-08-14
Shorter check
Travis Howell
2004-08-14
Check no longer required
Travis Howell
2004-08-14
Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properly
Travis Howell
2004-08-14
FIXME comment regarding blitAlso charset rendering mode (which i believe is b...
Max Horn
2004-08-14
Fix for bug #1008621 and #1008622
Max Horn
2004-08-13
Ooos
Travis Howell
2004-08-12
Fix FOA regression I caused.
Travis Howell
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-08-11
A few corrections
Travis Howell
2004-08-11
Add part of suggested cleanup to remove extra variable.
Travis Howell
2004-08-10
Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)
Max Horn
2004-08-10
Perform proper clipping (this fixes some graphic regressions in The Dig)
Max Horn
2004-08-10
Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)
Max Horn
2004-08-10
Correct verb order
Travis Howell
2004-08-10
Limit to old saved game only.
Travis Howell
2004-08-10
Remove old unused and unneeded function.
Travis Howell
2004-08-10
Should be 8 pixels for V1 games.
Travis Howell
2004-08-10
Fix a few remaining graphic gliches in V1 games
Travis Howell
2004-08-09
Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)
Max Horn
2004-08-09
Better method, shouldn't be used in PC FT demo.
Travis Howell
2004-08-09
A few more correction for INSANE in PC FT demo
Travis Howell
2004-08-09
Add patch #999887 - Possible fix for bug #998276
Travis Howell
2004-08-09
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
Travis Howell
2004-08-08
Fixed variable access in the debugger
Max Horn
2004-08-08
Remove these warnings -- no reports came in all the time anyway, and things s...
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-08-08
Moved some code out into a separate function
Max Horn
2004-08-08
Removing annoying debug messages
Max Horn
2004-08-08
No longer required
Travis Howell
2004-08-08
Update comment
Travis Howell
2004-08-08
Added suggested hack for bug #556558, which was bug in original game.
Travis Howell
2004-08-08
Correction from FT disasm.
Travis Howell
2004-08-08
Non-interactive INSANE sequence in PC FT demo works now.
Travis Howell
2004-08-08
insane skip tag is different in PC FT demo
Travis Howell
2004-08-07
Init _compInput (prevents bad free)
Max Horn
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