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2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
svn-id: r14335
2004-07-26Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.Travis Howell
Fixes all palette issues. svn-id: r14334
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-26Not quite right spot.Travis Howell
svn-id: r14331
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
svn-id: r14330
2004-07-25smush codec37 sub1 (FT demo)Gregory Montoir
svn-id: r14326
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Ooops commited wrong branch.Travis Howell
svn-id: r14314
2004-07-24A few HE games are supported now.Travis Howell
svn-id: r14313
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309
2004-07-24OoopsTravis Howell
svn-id: r14308
2004-07-24Add another var used by Loom [ega].Travis Howell
svn-id: r14307
2004-07-24heap space is used by loom too.Travis Howell
svn-id: r14306
2004-07-23Add more detailsTravis Howell
svn-id: r14305
2004-07-23Mention method used to skip copy protection in original LoomTravis Howell
svn-id: r14304
2004-07-23Only needed for Zak [ega]Travis Howell
svn-id: r14303
2004-07-22OoopsTravis Howell
svn-id: r14301
2004-07-22Only used in scumm5 and later.Travis Howell
svn-id: r14300
2004-07-22Should not be set for any scumm3 games.Travis Howell
svn-id: r14299
2004-07-22Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.Travis Howell
svn-id: r14298
2004-07-22VAR not used in scumm3.Travis Howell
svn-id: r14297
2004-07-22Correction to VAR tables.Travis Howell
svn-id: r14296
2004-07-21Confirmed extra timers are in all PC version of indy3 too.Travis Howell
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292
2004-07-21Extra timer used in Amiga version of indy3 too.Travis Howell
svn-id: r14291
2004-07-20Correct version key in HE 7.0+ games.Travis Howell
svn-id: r14287
2004-07-20Use for HE 7.0 games too.Travis Howell
svn-id: r14286
2004-07-20Add support for version key in The DigTravis Howell
svn-id: r14285
2004-07-19Valgrind complained about an uninitialized value. This appears to fix it,Torbjörn Andersson
and anyway it won't hurt. svn-id: r14279
2004-07-19Applied patch #993803 (fix for a COMI hang) after some discussion withTorbjörn Andersson
aquadran. Let's hope the cure isn't worse than the disease... svn-id: r14277
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
svn-id: r14274
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-07-19Rename object fieldsTravis Howell
svn-id: r14270
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause ↵Max Horn
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268
2004-07-18Too many newlinesMax Horn
svn-id: r14267
2004-07-18Tiny cleanup ;-)Max Horn
svn-id: r14251
2004-07-18Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵Nicolas Bacca
event-based timers may be interested in it, too svn-id: r14248
2004-07-18FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)Travis Howell
svn-id: r14243
2004-07-18Remove out dated comment.Travis Howell
svn-id: r14242
2004-07-18Revert small part of scumm/saveload.cpp revision 1.129.Travis Howell
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
svn-id: r14238