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2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908
2004-09-05Valgrind warningTravis Howell
svn-id: r14907
2004-09-05compilation fixJonathan Gray
svn-id: r14906
2004-09-05code simplificationGregory Montoir
svn-id: r14905
2004-09-05OoopsTravis Howell
svn-id: r14904
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-09-05Caused music regression.Travis Howell
svn-id: r14901
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
Often used by their scripts. svn-id: r14899
2004-09-04added error info for bundle mgr bugPaweł Kołodziejski
svn-id: r14893
2004-09-04fixde bug IMUSE+DEBUGPaweł Kołodziejski
svn-id: r14892
2004-09-04added comment for insane hackPaweł Kołodziejski
svn-id: r14891
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Should use _numSounds too.Travis Howell
svn-id: r14886
2004-09-04OoopsTravis Howell
svn-id: r14885
2004-09-04cleanupGregory Montoir
svn-id: r14884
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Got rid of OSystem::move_screenMax Horn
svn-id: r14882
2004-09-04Missing popTravis Howell
svn-id: r14881
2004-09-04OoopsTravis Howell
svn-id: r14880
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
svn-id: r14876
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-09-03Small correction for V7-8 actor drawingMax Horn
svn-id: r14874
2004-09-03Another akos code difference in HE 71+ gamesTravis Howell
svn-id: r14873
2004-09-03Fix warningMax Horn
svn-id: r14872
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-03Revert verb draw order change.Travis Howell
Fix recent verb regressions. svn-id: r14870
2004-09-03Add fingolfin's suggested solution for bug #881132Travis Howell
svn-id: r14869
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵Max Horn
costume code look even more alike svn-id: r14868
2004-09-02Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue ↵Max Horn
in the ship-to-ship combat svn-id: r14867
2004-09-02cleanupMax Horn
svn-id: r14866
2004-09-02HE games don't mask.Travis Howell
svn-id: r14863
2004-09-02Update IMHD fieldsTravis Howell
svn-id: r14862
2004-09-02*** empty log message ***Travis Howell
svn-id: r14861
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01Update debug codeTravis Howell
svn-id: r14858
2004-09-01HE specificTravis Howell
svn-id: r14857
2004-09-01Add misisng case (Used in funpack)Travis Howell
svn-id: r14856
2004-09-01Fix incorrect flObject base address computationMax Horn
svn-id: r14854
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-09-01Correct assertTravis Howell
svn-id: r14850
2004-08-31*** empty log message ***Travis Howell
svn-id: r14849
2004-08-31Ignore akos codec 32 for nowTravis Howell
svn-id: r14848
2004-08-31Remove newlineTravis Howell
svn-id: r14847