Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson | |
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909 | |||
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson | |
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908 | |||
2004-09-05 | Valgrind warning | Travis Howell | |
svn-id: r14907 | |||
2004-09-05 | compilation fix | Jonathan Gray | |
svn-id: r14906 | |||
2004-09-05 | code simplification | Gregory Montoir | |
svn-id: r14905 | |||
2004-09-05 | Ooops | Travis Howell | |
svn-id: r14904 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell | |
Often used by their scripts. svn-id: r14899 | |||
2004-09-04 | added error info for bundle mgr bug | Paweł Kołodziejski | |
svn-id: r14893 | |||
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski | |
svn-id: r14892 | |||
2004-09-04 | added comment for insane hack | Paweł Kołodziejski | |
svn-id: r14891 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Should use _numSounds too. | Travis Howell | |
svn-id: r14886 | |||
2004-09-04 | Ooops | Travis Howell | |
svn-id: r14885 | |||
2004-09-04 | cleanup | Gregory Montoir | |
svn-id: r14884 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-04 | Got rid of OSystem::move_screen | Max Horn | |
svn-id: r14882 | |||
2004-09-04 | Missing pop | Travis Howell | |
svn-id: r14881 | |||
2004-09-04 | Ooops | Travis Howell | |
svn-id: r14880 | |||
2004-09-04 | Add actor cliping override for HE games. | Travis Howell | |
svn-id: r14879 | |||
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn | |
svn-id: r14876 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-09-03 | Small correction for V7-8 actor drawing | Max Horn | |
svn-id: r14874 | |||
2004-09-03 | Another akos code difference in HE 71+ games | Travis Howell | |
svn-id: r14873 | |||
2004-09-03 | Fix warning | Max Horn | |
svn-id: r14872 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-03 | Revert verb draw order change. | Travis Howell | |
Fix recent verb regressions. svn-id: r14870 | |||
2004-09-03 | Add fingolfin's suggested solution for bug #881132 | Travis Howell | |
svn-id: r14869 | |||
2004-09-02 | Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵ | Max Horn | |
costume code look even more alike svn-id: r14868 | |||
2004-09-02 | Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue ↵ | Max Horn | |
in the ship-to-ship combat svn-id: r14867 | |||
2004-09-02 | cleanup | Max Horn | |
svn-id: r14866 | |||
2004-09-02 | HE games don't mask. | Travis Howell | |
svn-id: r14863 | |||
2004-09-02 | Update IMHD fields | Travis Howell | |
svn-id: r14862 | |||
2004-09-02 | *** empty log message *** | Travis Howell | |
svn-id: r14861 | |||
2004-09-02 | Add extra sound check for HE games | Travis Howell | |
svn-id: r14860 | |||
2004-09-02 | HE games should check _numSounds to check whether sound type is music. | Travis Howell | |
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859 | |||
2004-09-01 | Update debug code | Travis Howell | |
svn-id: r14858 | |||
2004-09-01 | HE specific | Travis Howell | |
svn-id: r14857 | |||
2004-09-01 | Add misisng case (Used in funpack) | Travis Howell | |
svn-id: r14856 | |||
2004-09-01 | Fix incorrect flObject base address computation | Max Horn | |
svn-id: r14854 | |||
2004-09-01 | HE 80+ speech files aren't encoded | Travis Howell | |
svn-id: r14853 | |||
2004-09-01 | Add HE 72 versions, still not working right yet. | Travis Howell | |
svn-id: r14852 | |||
2004-09-01 | Correct assert | Travis Howell | |
svn-id: r14850 | |||
2004-08-31 | *** empty log message *** | Travis Howell | |
svn-id: r14849 | |||
2004-08-31 | Ignore akos codec 32 for now | Travis Howell | |
svn-id: r14848 | |||
2004-08-31 | Remove newline | Travis Howell | |
svn-id: r14847 |