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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-05
Added BMAP support in objects.
Eugene Sandulenko
2004-09-05
The old 'sound' array was introduced in savegame version 8, so surely the
Torbjörn Andersson
2004-09-05
Fixed scrollEffect() regression introduced when move_screen() was removed.
Torbjörn Andersson
2004-09-05
Valgrind warning
Travis Howell
2004-09-05
compilation fix
Jonathan Gray
2004-09-05
code simplification
Gregory Montoir
2004-09-05
Ooops
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-05
Fix bug which sometimes lead to some enemies never appear.
Eugene Sandulenko
2004-09-05
Caused music regression.
Travis Howell
2004-09-04
Add opcode
Travis Howell
2004-09-04
HE 72+ games set VARS with amount of each type of resource.
Travis Howell
2004-09-04
added error info for bundle mgr bug
Paweł Kołodziejski
2004-09-04
fixde bug IMUSE+DEBUG
Paweł Kołodziejski
2004-09-04
added comment for insane hack
Paweł Kołodziejski
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Should use _numSounds too.
Travis Howell
2004-09-04
Ooops
Travis Howell
2004-09-04
cleanup
Gregory Montoir
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Got rid of OSystem::move_screen
Max Horn
2004-09-04
Missing pop
Travis Howell
2004-09-04
Ooops
Travis Howell
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
Max Horn
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-09-03
Small correction for V7-8 actor drawing
Max Horn
2004-09-03
Another akos code difference in HE 71+ games
Travis Howell
2004-09-03
Fix warning
Max Horn
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-03
Revert verb draw order change.
Travis Howell
2004-09-03
Add fingolfin's suggested solution for bug #881132
Travis Howell
2004-09-02
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...
Max Horn
2004-09-02
Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue i...
Max Horn
2004-09-02
cleanup
Max Horn
2004-09-02
HE games don't mask.
Travis Howell
2004-09-02
Update IMHD fields
Travis Howell
2004-09-02
*** empty log message ***
Travis Howell
2004-09-02
Add extra sound check for HE games
Travis Howell
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-09-01
Update debug code
Travis Howell
2004-09-01
HE specific
Travis Howell
2004-09-01
Add misisng case (Used in funpack)
Travis Howell
2004-09-01
Fix incorrect flObject base address computation
Max Horn
2004-09-01
HE 80+ speech files aren't encoded
Travis Howell
2004-09-01
Add HE 72 versions, still not working right yet.
Travis Howell
2004-09-01
Correct assert
Travis Howell
2004-08-31
*** empty log message ***
Travis Howell
2004-08-31
Ignore akos codec 32 for now
Travis Howell
2004-08-31
Remove newline
Travis Howell
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