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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-04-26
Make use of the new loadRoomSubBlocks (which only loads static room data now)...
Max Horn
2005-04-26
Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...
Max Horn
2005-04-26
Comment corrections
Max Horn
2005-04-26
Added/corrected some comments; moved NES costume init code to a more appropri...
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Call setupVolumes in a more appropriate part of the save/load code
Max Horn
2005-04-26
Reduce dependencies on saveload.h
Max Horn
2005-04-26
Use an intermediate variable, to ease debugging
Max Horn
2005-04-26
Perform some clipping (some old savegames had bad usage bits in the same and ...
Max Horn
2005-04-26
Added some comments
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-26
Removed dead code
Max Horn
2005-04-26
Enable Blue's demo, for testing only.
Travis Howell
2005-04-26
Always skip smacker files in HE games.
Travis Howell
2005-04-26
Add stubs for the two smacker related opcodes in HE games.
Travis Howell
2005-04-26
Add Macintosh version of puttrace
Travis Howell
2005-04-25
Minor cleanup
Travis Howell
2005-04-25
No music file in lost/smaller.
Travis Howell
2005-04-25
Read index of music file in HE games at startup.
Travis Howell
2005-04-25
Add misisng r.
Travis Howell
2005-04-25
Remove excess ;
Travis Howell
2005-04-24
Changed the semantics of debug level 0 from off back to something more simili...
Max Horn
2005-04-24
Corection a few more heversion checks, caused music regression.
Travis Howell
2005-04-24
Remove out dated comment.
Travis Howell
2005-04-24
Use new ConfigFile class for read/writeConfigFile in HE games.
Travis Howell
2005-04-23
This code should be revised...
Max Horn
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
decompressWizImage shouldn't be called directly by charset renderer in HE games.
Travis Howell
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-23
Should be HE61 now.
Travis Howell
2005-04-23
Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
Travis Howell
2005-04-23
Adjust for last cvs change.
Travis Howell
2005-04-23
Always set file path separately in o72_openFile() so upper and lower case fil...
Travis Howell
2005-04-22
Only modify gDebugLevel, not the transient config
Max Horn
2005-04-22
* Added new virtual base class 'Stream', ReadStream and
Max Horn
2005-04-22
Add support for reading/writing to external config file in HE games.
Travis Howell
2005-04-22
Fix header check when using external wizImage files.
Travis Howell
2005-04-22
Move HE activity on its place
Eugene Sandulenko
2005-04-22
Add HE activity pack
Eugene Sandulenko
2005-04-21
some cleanup and added some error() calls when handling wiz images type diffe...
Gregory Montoir
2005-04-21
cleanup
Gregory Montoir
2005-04-21
Need for HE100 version of lost too.
Travis Howell
2005-04-21
Sync. HE100.
Travis Howell
2005-04-21
Add palette function for HE99+ games.
Travis Howell
2005-04-21
Add palette function foe He99+ games.
Travis Howell
2005-04-21
Fix source clipping of rawWizImages in HE games.
Travis Howell
2005-04-21
There are Macintosh specific versions of HE72 games.
Travis Howell
2005-04-21
There is HE99 version of f4-demo
Travis Howell
2005-04-21
Add Macintosh version of BluesABCTimeDemo.
Travis Howell
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