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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-19
Ignore trace msgs.
Travis Howell
2004-09-19
only warn if the AXFD block is valid
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-19
*** empty log message ***
Travis Howell
2004-09-19
Enable debug mode in HE80+ games.
Travis Howell
2004-09-19
Missed one spot, needed for costume reset too.
Travis Howell
2004-09-19
Correct auxblock hides.
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Follow our coding conventions
Max Horn
2004-09-18
GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
added experimental ogg file support for comi smush audio track
Paweł Kołodziejski
2004-09-18
Ooops, broken saving.
Travis Howell
2004-09-18
workaround for decode bundle bug (it overloaded memory)
Paweł Kołodziejski
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-18
minor code simplification
Gregory Montoir
2004-09-18
fix offsets computation (Putt-Putt's head and body are no more detached in ti...
Gregory Montoir
2004-09-18
stubs for freddicove intro.
Travis Howell
2004-09-18
Skip sound caching in Sam & Max (Talkie)
Travis Howell
2004-09-18
spyozon intro. runs
Travis Howell
2004-09-18
Not soundOps in He80+
Travis Howell
2004-09-18
Neeed to know where polygons are renderered
Travis Howell
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
Correct and rename opcode
Travis Howell
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-17
Add case stubs for water
Travis Howell
2004-09-17
Correct mouse vars, should be mouse hold in scumm6/HE.
Travis Howell
2004-09-16
A few more corrections, fixes freddi2 crash.
Travis Howell
2004-09-16
No longer required.
Travis Howell
2004-09-16
Correct array size read
Travis Howell
2004-09-16
Ooops
Travis Howell
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-16
Oops
Travis Howell
2004-09-16
HE90+ games use two local resource types
Travis Howell
2004-09-16
Add Dutch Freddi2
Joost Peters
2004-09-16
Correct local script range in HE99+
Travis Howell
2004-09-16
Update comment
Travis Howell
2004-09-16
ADD HE80+ difference
Travis Howell
2004-09-15
Add missing akos case.
Travis Howell
2004-09-15
Update. For some reason one md5 was lost. Spotted by Lord_Nightmare.
Eugene Sandulenko
2004-09-15
Call direct
Travis Howell
2004-09-15
*** empty log message ***
Travis Howell
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