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2005-01-20Check for negative sound offset.Travis Howell
svn-id: r16602
2005-01-16Fix for bug #1098872 (FTDEMO: Memoryleak in SMUSH player)Max Horn
svn-id: r16570
2005-01-16Cosmetic change, avoiding a hypothetical threading problem, see bug #1098864Max Horn
svn-id: r16569
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
svn-id: r16538
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-08Fix wron Vulture male 1 animation. Thanks to salty-horse for reportingEugene Sandulenko
and help with fixing. svn-id: r16484
2005-01-07Flag 64 bit problem in iMuse, as well as what I think might be very old ↵Max Horn
regression in our code svn-id: r16477
2005-01-07cleanupMax Horn
svn-id: r16476
2005-01-06Add reported frech 4 disks monkeyegaEugene Sandulenko
svn-id: r16459
2005-01-06Fix getStrings to use the ScummEngine::openFile methodMax Horn
svn-id: r16453
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
svn-id: r16449
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
svn-id: r16396
2004-12-30correction for previous correction :)Gregory Montoir
svn-id: r16393
2004-12-30minor correction, checked against disasmGregory Montoir
svn-id: r16392
2004-12-30cleanupMax Horn
svn-id: r16389
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
svn-id: r16338
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
svn-id: r16318
2004-12-21Unused includesTravis Howell
svn-id: r16236
2004-12-21Unused varTravis Howell
svn-id: r16235
2004-12-21Sync HE100Travis Howell
svn-id: r16234
2004-12-21Missed lineTravis Howell
svn-id: r16232
2004-12-21_HEV7ActorPalette doesn't need to be saved.Travis Howell
svn-id: r16231
2004-12-21WinCE workaround to limit issues if the decoding is too slowNicolas Bacca
svn-id: r16220
2004-12-19oopsGregory Montoir
svn-id: r16133
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-12-19Correct rangeTravis Howell
svn-id: r16129
2004-12-19Off by oneTravis Howell
svn-id: r16127
2004-12-19Report unknown MD5's. I wonder, should we move the check afterEugene Sandulenko
initSize() and thus have possibility to show up a window with the message? svn-id: r16124
2004-12-18Fix for bug #1087439 (Volume control regression)Max Horn
svn-id: r16113
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵Max Horn
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
svn-id: r16035
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-08oopsMax Horn
svn-id: r15999
2004-12-06Only activate virtual keyboard when neededMax Horn
svn-id: r15998