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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-06-19
instead of casting to byte, rather allow offsets > 255
Max Horn
2003-06-19
the _bompBitsTable really tells the number of 1 bits in a given byte
Max Horn
2003-06-19
converted scale table to hex (looks a bit nicer and makes it easier to see th...
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
fixed costume header for v1
Paweł Kołodziejski
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-19
fix for len variable in v1 costume codec
Paweł Kołodziejski
2003-06-19
fixed warning (but the code is definitely incorrect ;-)
Max Horn
2003-06-19
re-applying my changes (chrilith undid them by accident)
Max Horn
2003-06-19
added initial form of v1 costume codec (NOT WORKING, i think)
Paweł Kołodziejski
2003-06-19
PalmOS changes
Chris Apers
2003-06-19
added spanish font & prepositions; removed some trailing spaces
Max Horn
2003-06-19
added italian & english V2 font
Max Horn
2003-06-19
spelling
Max Horn
2003-06-18
Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit
Jamieson Christian
2003-06-18
Fixed MSVC warnings
Jamieson Christian
2003-06-18
cleanup; tiny bug fix (file was opened, then opened again - not good)
Max Horn
2003-06-18
fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...
Max Horn
2003-06-17
Cleanup.
Torbjörn Andersson
2003-06-17
Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
Torbjörn Andersson
2003-06-17
Revert Amiga specific changes to EGA palette.
Travis Howell
2003-06-17
I will add a wrapper for that (currently NULL driver)
Chris Apers
2003-06-17
tweak ega palette a bit more
Jonathan Gray
2003-06-17
ega palette changes, correct colour used for sentence line and use amiga colo...
Jonathan Gray
2003-06-17
Make the mouse-over hilight work again on the inventory arrows in V2 games.
Torbjörn Andersson
2003-06-16
Comitted the partial (but seemintly good enough) actorHit implementation
Torbjörn Andersson
2003-06-16
Bypass the Maniac Mansion copy protection by making the security door stay
Torbjörn Andersson
2003-06-16
V2 inventory arrow tweaks - closes cosmetic bug #751659
James Brown
2003-06-16
After some consideration, I've reverted to the old Loom bypassing scheme
Torbjörn Andersson
2003-06-16
The code to bypass the EGA Loom copy protection (which is necessary since
Torbjörn Andersson
2003-06-15
Made CharsetRendererNut::printChar() take the shadow into consideration
Torbjörn Andersson
2003-06-15
fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q...
Max Horn
2003-06-15
ctrl z quits not ctrl q
Jonathan Gray
2003-06-15
more cleanup
Max Horn
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-15
fixed leaks
Max Horn
2003-06-15
fix leak
Jonathan Gray
2003-06-15
fix leak
Jonathan Gray
2003-06-14
Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button fr...
Max Horn
2003-06-14
Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)
Max Horn
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-14
Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
Torbjörn Andersson
2003-06-14
init actor things to make valgrind happy
Jonathan Gray
2003-06-14
small fix
Max Horn
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-14
oops
Jonathan Gray
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