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2003-12-18PalmOS sound API cannot access globals or functions out of the first segmentChris Apers
svn-id: r11740
2003-12-18Adjust load/key for FM Towns games, since values have changed.Travis Howell
svn-id: r11731
2003-12-18Missed one spot when switching subtitle options.Travis Howell
svn-id: r11730
2003-12-18cleanupMax Horn
svn-id: r11729
2003-12-17cleanupMax Horn
svn-id: r11720
2003-12-17Fix for bug #860823 (ZAK: Actors not updating)Max Horn
svn-id: r11719
2003-12-17Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)Max Horn
svn-id: r11718
2003-12-17Fix compile for now, I hope this is right.Travis Howell
svn-id: r11702
2003-12-17Fix restart key in fm towns gamesTravis Howell
svn-id: r11700
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-16Fix for bug #856624, "FT: '.' key wipes out conversation responses".Torbjörn Andersson
svn-id: r11678
2003-12-15indentionMax Horn
svn-id: r11663
2003-12-15Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵Max Horn
situation, but hey, at least this helps :-) svn-id: r11662
2003-12-15Add commentTravis Howell
svn-id: r11661
2003-12-15Ooops, wrong bug id.Travis Howell
svn-id: r11660
2003-12-15Add commentTravis Howell
svn-id: r11659
2003-12-15Removed obsolete stuffsChris Apers
svn-id: r11657
2003-12-15Stops zak losing his body.Travis Howell
svn-id: r11654
2003-12-15Add extra color table entry for v1 games, for inventory/sentence color.Travis Howell
svn-id: r11653
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
svn-id: r11648
2003-12-15fixed warningPaweł Kołodziejski
svn-id: r11646
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
svn-id: r11640
2003-12-14OoopsTravis Howell
svn-id: r11636
2003-12-14Always confirm restartTravis Howell
svn-id: r11635
2003-12-14Enable restart key in later games.Travis Howell
We could use a confirmation dialog. svn-id: r11633
2003-12-14Reset actors in restart()Travis Howell
svn-id: r11632
2003-12-14WinCE GUI fixesNicolas Bacca
svn-id: r11630
2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-12-14 o Made mouse more responsiveEugene Sandulenko
o Cleanup svn-id: r11628
2003-12-14 o Mouse support addedEugene Sandulenko
o Fix bug with enemy not approaching Ben svn-id: r11627
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
svn-id: r11626
2003-12-14Set vars to 0 on startup.Travis Howell
svn-id: r11625
2003-12-13cleanupMax Horn
svn-id: r11620
2003-12-13* don't call a variable 'bit' which stores a byte'Max Horn
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618
2003-12-13patch #858731 to work around MSVC6 compiler bugsMax Horn
svn-id: r11616
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-13fixed warningsPaweł Kołodziejski
svn-id: r11613
2003-12-13 o Fix bug which crashed scummvm in some casesEugene Sandulenko
svn-id: r11611
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-11Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵Max Horn
to incorrect vtable access svn-id: r11587
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11An 'Cancel' button is pointless for errors.Travis Howell
svn-id: r11565
2003-12-10Removed #include "midiparser.h". It was only there for the early Humongeous ↵Jamieson Christian
XMIDI hacks. svn-id: r11557
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-09Changed notation involving more than one set of double colons ::Jamieson Christian
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539
2003-12-09Fixed bug with Ben's animation disappearing at max horizontal speed.Eugene Sandulenko
svn-id: r11537