Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-18 | PalmOS sound API cannot access globals or functions out of the first segment | Chris Apers | |
svn-id: r11740 | |||
2003-12-18 | Adjust load/key for FM Towns games, since values have changed. | Travis Howell | |
svn-id: r11731 | |||
2003-12-18 | Missed one spot when switching subtitle options. | Travis Howell | |
svn-id: r11730 | |||
2003-12-18 | cleanup | Max Horn | |
svn-id: r11729 | |||
2003-12-17 | cleanup | Max Horn | |
svn-id: r11720 | |||
2003-12-17 | Fix for bug #860823 (ZAK: Actors not updating) | Max Horn | |
svn-id: r11719 | |||
2003-12-17 | Patch #861716: palManipulateInit for V6 games (I modified the patch a bit) | Max Horn | |
svn-id: r11718 | |||
2003-12-17 | Fix compile for now, I hope this is right. | Travis Howell | |
svn-id: r11702 | |||
2003-12-17 | Fix restart key in fm towns games | Travis Howell | |
svn-id: r11700 | |||
2003-12-16 | o Another batch of proper variables naming | Eugene Sandulenko | |
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691 | |||
2003-12-16 | Fix for bug #856624, "FT: '.' key wipes out conversation responses". | Torbjörn Andersson | |
svn-id: r11678 | |||
2003-12-15 | indention | Max Horn | |
svn-id: r11663 | |||
2003-12-15 | Fix for bug #751670, thanks to MadMoose (I am not quite happy with the ↵ | Max Horn | |
situation, but hey, at least this helps :-) svn-id: r11662 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11661 | |||
2003-12-15 | Ooops, wrong bug id. | Travis Howell | |
svn-id: r11660 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11659 | |||
2003-12-15 | Removed obsolete stuffs | Chris Apers | |
svn-id: r11657 | |||
2003-12-15 | Stops zak losing his body. | Travis Howell | |
svn-id: r11654 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell | |
svn-id: r11650 | |||
2003-12-15 | Detect restart key in v1-v2 games and use confirmation. | Travis Howell | |
svn-id: r11648 | |||
2003-12-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r11646 | |||
2003-12-15 | o Outstanding seeking bug is fixed | Eugene Sandulenko | |
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643 | |||
2003-12-14 | Let's spell it out: c-o-d-e r-e-u-s-e :-) | Max Horn | |
svn-id: r11640 | |||
2003-12-14 | Ooops | Travis Howell | |
svn-id: r11636 | |||
2003-12-14 | Always confirm restart | Travis Howell | |
svn-id: r11635 | |||
2003-12-14 | Enable restart key in later games. | Travis Howell | |
We could use a confirmation dialog. svn-id: r11633 | |||
2003-12-14 | Reset actors in restart() | Travis Howell | |
svn-id: r11632 | |||
2003-12-14 | WinCE GUI fixes | Nicolas Bacca | |
svn-id: r11630 | |||
2003-12-14 | More Amiga sound updates from tsuteiuQ: | Travis Howell | |
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629 | |||
2003-12-14 | o Made mouse more responsive | Eugene Sandulenko | |
o Cleanup svn-id: r11628 | |||
2003-12-14 | o Mouse support added | Eugene Sandulenko | |
o Fix bug with enemy not approaching Ben svn-id: r11627 | |||
2003-12-14 | Full Thorttle should stop all music when changing rooms. | Travis Howell | |
svn-id: r11626 | |||
2003-12-14 | Set vars to 0 on startup. | Travis Howell | |
svn-id: r11625 | |||
2003-12-13 | cleanup | Max Horn | |
svn-id: r11620 | |||
2003-12-13 | * don't call a variable 'bit' which stores a byte' | Max Horn | |
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618 | |||
2003-12-13 | patch #858731 to work around MSVC6 compiler bugs | Max Horn | |
svn-id: r11616 | |||
2003-12-13 | Fix regressions. | Travis Howell | |
svn-id: r11615 | |||
2003-12-13 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11613 | |||
2003-12-13 | o Fix bug which crashed scummvm in some cases | Eugene Sandulenko | |
svn-id: r11611 | |||
2003-12-13 | o first scene is completable, although it seems to me that enemy moving | Eugene Sandulenko | |
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | o Fixed playback. Now you see Ben falling | Eugene Sandulenko | |
o Next batch of enemy code implemented o Cleanup svn-id: r11595 | |||
2003-12-11 | Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵ | Max Horn | |
to incorrect vtable access svn-id: r11587 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-11 | An 'Cancel' button is pointless for errors. | Travis Howell | |
svn-id: r11565 | |||
2003-12-10 | Removed #include "midiparser.h". It was only there for the early Humongeous ↵ | Jamieson Christian | |
XMIDI hacks. svn-id: r11557 | |||
2003-12-10 | o Cleanup | Eugene Sandulenko | |
o Enemies' bikes started to show svn-id: r11548 | |||
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian | |
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539 | |||
2003-12-09 | Fixed bug with Ben's animation disappearing at max horizontal speed. | Eugene Sandulenko | |
svn-id: r11537 |