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author | Travis Howell | 2003-12-14 06:03:18 +0000 |
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committer | Travis Howell | 2003-12-14 06:03:18 +0000 |
commit | e717703b653d2f180585b6af18f1d603a69277c2 (patch) | |
tree | 3dd6de7547a69f52c137ebcfd584677e5aefcc56 /scumm | |
parent | 3b2f7000cd0f84f0a93588a08644c51e40194b3f (diff) | |
download | scummvm-rg350-e717703b653d2f180585b6af18f1d603a69277c2.tar.gz scummvm-rg350-e717703b653d2f180585b6af18f1d603a69277c2.tar.bz2 scummvm-rg350-e717703b653d2f180585b6af18f1d603a69277c2.zip |
Full Thorttle should stop all music when changing rooms.
svn-id: r11626
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index bfe6e8dfdc..aa51f04f31 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1957,6 +1957,9 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { clearMsgQueue(); + if (_gameId == GID_FT) + _imuseDigital->stopAllSounds(); + fadeOut(_switchRoomEffect2); _newEffect = _switchRoomEffect; |