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authorTravis Howell2003-12-14 06:03:18 +0000
committerTravis Howell2003-12-14 06:03:18 +0000
commite717703b653d2f180585b6af18f1d603a69277c2 (patch)
tree3dd6de7547a69f52c137ebcfd584677e5aefcc56 /scumm
parent3b2f7000cd0f84f0a93588a08644c51e40194b3f (diff)
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Full Thorttle should stop all music when changing rooms.
svn-id: r11626
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index bfe6e8dfdc..aa51f04f31 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1957,6 +1957,9 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
clearMsgQueue();
+ if (_gameId == GID_FT)
+ _imuseDigital->stopAllSounds();
+
fadeOut(_switchRoomEffect2);
_newEffect = _switchRoomEffect;