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AgeCommit message (Expand)Author
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...Travis Howell
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
2005-06-03Cleanup.Torbjörn Andersson
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
2005-05-29WhitespaceTorbjörn Andersson
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
2005-05-29Set zorder to zero by default.Travis Howell
2005-05-29Set zorder to zero by default.Travis Howell
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
2005-05-28Swapped the last two parameters to Sam & Max iMUSE command 257. This fixesTorbjörn Andersson
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-28Correct case order.Travis Howell
2005-05-28Add last changes to HE100 too.Travis Howell
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
2005-05-28Correct HE version.Travis Howell
2005-05-27Made ValueDisplayDialog scale itself.Torbjörn Andersson
2005-05-27Very minor cleanup.Torbjörn Andersson
2005-05-27Remove old comment, verb charset is now used.Travis Howell
2005-05-27Added workaround for Sam & Max music issue at the Dino Bungie Memorial. AsTorbjörn Andersson
2005-05-26Add Russian PuttTimeEugene Sandulenko
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-26Take the font height from the charset header for V3 fonts, too; determine the...Max Horn
2005-05-26Add 'MIDI' chunk to list of known iMuse music chunksMax Horn
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
2005-05-26oopsMax Horn
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-26Be less agressive about re-using trigger slots. This fixes bug #888161,Torbjörn Andersson
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
2005-05-26Properly use operator '%' to compute a queue wrap around, instead of relying ...Max Horn
2005-05-26Cleanup. (Mostly whitespace.)Torbjörn Andersson
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
2005-05-26Fixed a glitch that could cause the music to stop when Sam & Max wereTorbjörn Andersson
2005-05-26Not used by DOTT scripts.Travis Howell
2005-05-25cleanupMax Horn
2005-05-25Update commentTravis Howell
2005-05-25No other shadowMode settings are used by Sam & Max scripts.Travis Howell
2005-05-25Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methodsMax Horn
2005-05-25WhitespaceMax Horn
2005-05-25abs -> ABS (code unification)Max Horn