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2004-03-13Forward-port maniac hack :)James Brown
svn-id: r13242
2004-03-11Backport bleeJames Brown
svn-id: r13228
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-05Clear all channel variables in clear_channelJochen Hoenicke
svn-id: r13203
2004-03-05Initialize _random_lsr to avoid valgrind warningsJochen Hoenicke
svn-id: r13202
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
until someone figures out exactly what to do, let's do something less drastic. Now if someone requests a pixel outside the known screen, assume that pixel has colour 0. svn-id: r13200
2004-03-04Add maniac enchanced demo md5Eugene Sandulenko
svn-id: r13176
2004-03-04Add Russian Freddi HE md5'sEugene Sandulenko
svn-id: r13175
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
svn-id: r13174
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03unsigned ints are always >= 0 (fix warnings)Max Horn
svn-id: r13167
2004-03-03Add back HE sound differences for AKOS.Travis Howell
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166
2004-03-03That should have been maniac specific.Travis Howell
svn-id: r13163
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13161
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13160
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵Paweł Kołodziejski
at 0, match as rest of scummvm code : start at 0 svn-id: r13157
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
svn-id: r13153
2004-03-02640x480 games not supported on PalmOSChris Apers
svn-id: r13145
2004-03-02Not 640 x 480 until HE7Travis Howell
svn-id: r13142
2004-03-02Not DOS specific anymore.Travis Howell
svn-id: r13141
2004-03-02Move to HE6Travis Howell
svn-id: r13140
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
svn-id: r13137
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
svn-id: r13134
2004-03-02Update HE games listTravis Howell
Keep games divded by versions svn-id: r13133
2004-03-02Exclude some var settings for HE7Travis Howell
svn-id: r13132
2004-03-02Remove fixmeTravis Howell
svn-id: r13131
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
svn-id: r13129
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
svn-id: r13128
2004-03-02oopsEugene Sandulenko
svn-id: r13127
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
Added some HE GIDs svn-id: r13126
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
svn-id: r13125
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
svn-id: r13121
2004-03-01Enable some HE target to test with.Travis Howell
svn-id: r13116
2004-03-01Add stubTravis Howell
svn-id: r13115
2004-03-01Correct targetTravis Howell
svn-id: r13114
2004-03-01Remove double check, all later games are 640 x 480.Travis Howell
svn-id: r13113
2004-03-01HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵Eugene Sandulenko
though. svn-id: r13112
2004-03-01HE7 resolution is 640 x 480.Travis Howell
svn-id: r13111
2004-03-01Add HE7 varsTravis Howell
svn-id: r13110
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
svn-id: r13109
2004-03-01Started work on Freddi Fish. Since it is SPU version 7, added new class.Eugene Sandulenko
Implemented some SPUv7 specific opcodes svn-id: r13108
2004-03-01HE games specificTravis Howell
svn-id: r13105
2004-02-29Correct incorrect smush filename in Macintosh FT demoTravis Howell
svn-id: r13098
2004-02-29Enable insane subtitles in Mac. version of FT demoTravis Howell
svn-id: r13094
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087