Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-13 | Forward-port maniac hack :) | James Brown | |
svn-id: r13242 | |||
2004-03-11 | Backport blee | James Brown | |
svn-id: r13228 | |||
2004-03-07 | renamed scumm/scummvm.cpp to scumm/scumm.cpp | Max Horn | |
svn-id: r13207 | |||
2004-03-05 | Clear all channel variables in clear_channel | Jochen Hoenicke | |
svn-id: r13203 | |||
2004-03-05 | Initialize _random_lsr to avoid valgrind warnings | Jochen Hoenicke | |
svn-id: r13202 | |||
2004-03-05 | We already know the Sam & Max screensavers trigger these assertions so | Torbjörn Andersson | |
until someone figures out exactly what to do, let's do something less drastic. Now if someone requests a pixel outside the known screen, assume that pixel has colour 0. svn-id: r13200 | |||
2004-03-04 | Add maniac enchanced demo md5 | Eugene Sandulenko | |
svn-id: r13176 | |||
2004-03-04 | Add Russian Freddi HE md5's | Eugene Sandulenko | |
svn-id: r13175 | |||
2004-03-04 | Add hack for demo script in maniac (Enchanced) | Travis Howell | |
svn-id: r13174 | |||
2004-03-04 | Allow --demo-mode with maniac (Enchanced) | Travis Howell | |
svn-id: r13173 | |||
2004-03-03 | unsigned ints are always >= 0 (fix warnings) | Max Horn | |
svn-id: r13167 | |||
2004-03-03 | Add back HE sound differences for AKOS. | Travis Howell | |
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166 | |||
2004-03-03 | That should have been maniac specific. | Travis Howell | |
svn-id: r13163 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13161 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13160 | |||
2004-03-02 | cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵ | Paweł Kołodziejski | |
at 0, match as rest of scummvm code : start at 0 svn-id: r13157 | |||
2004-03-02 | synced local imuse. many bug fixes, and few new bugs :) | Paweł Kołodziejski | |
svn-id: r13153 | |||
2004-03-02 | 640x480 games not supported on PalmOS | Chris Apers | |
svn-id: r13145 | |||
2004-03-02 | Not 640 x 480 until HE7 | Travis Howell | |
svn-id: r13142 | |||
2004-03-02 | Not DOS specific anymore. | Travis Howell | |
svn-id: r13141 | |||
2004-03-02 | Move to HE6 | Travis Howell | |
svn-id: r13140 | |||
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell | |
svn-id: r13137 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Avoid duplicate targets | Travis Howell | |
svn-id: r13135 | |||
2004-03-02 | Implemented more HE opcode stringLen and added stub for opcode F4 | Eugene Sandulenko | |
svn-id: r13134 | |||
2004-03-02 | Update HE games list | Travis Howell | |
Keep games divded by versions svn-id: r13133 | |||
2004-03-02 | Exclude some var settings for HE7 | Travis Howell | |
svn-id: r13132 | |||
2004-03-02 | Remove fixme | Travis Howell | |
svn-id: r13131 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Make use of GF_WINDOWS in HE games | Eugene Sandulenko | |
svn-id: r13129 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-03-02 | oops | Eugene Sandulenko | |
svn-id: r13127 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | Update comment on runInventoryScript() argument in setOwnerOf(). | Eugene Sandulenko | |
svn-id: r13125 | |||
2004-03-01 | Got rid of the Sam & Max inventory hack. This fixes at least one aspect of | Torbjörn Andersson | |
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124 | |||
2004-03-01 | default to 1x for all of the active hev7 targets | Jonathan Gray | |
svn-id: r13121 | |||
2004-03-01 | Enable some HE target to test with. | Travis Howell | |
svn-id: r13116 | |||
2004-03-01 | Add stub | Travis Howell | |
svn-id: r13115 | |||
2004-03-01 | Correct target | Travis Howell | |
svn-id: r13114 | |||
2004-03-01 | Remove double check, all later games are 640 x 480. | Travis Howell | |
svn-id: r13113 | |||
2004-03-01 | HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵ | Eugene Sandulenko | |
though. svn-id: r13112 | |||
2004-03-01 | HE7 resolution is 640 x 480. | Travis Howell | |
svn-id: r13111 | |||
2004-03-01 | Add HE7 vars | Travis Howell | |
svn-id: r13110 | |||
2004-03-01 | Move decodeParseString to script_v7he.cpp where it really belongs to. | Eugene Sandulenko | |
svn-id: r13109 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-03-01 | HE games specific | Travis Howell | |
svn-id: r13105 | |||
2004-02-29 | Correct incorrect smush filename in Macintosh FT demo | Travis Howell | |
svn-id: r13098 | |||
2004-02-29 | Enable insane subtitles in Mac. version of FT demo | Travis Howell | |
svn-id: r13094 | |||
2004-02-29 | add support for the standalone maniac mansion demo | Jonathan Gray | |
svn-id: r13090 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 |