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AgeCommit message (Expand)Author
2003-05-01unbreak costumes in most gamesJonathan Gray
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30assert in compile mode expands to ... nnothing!Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30Patch #730309: DEBUGGER: Command to list Loom draftsMax Horn
2003-04-30moved screen mutex from smush into SDL backend (other backends have to make s...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro...Max Horn
2003-04-30compilation fixJonathan Gray
2003-04-30don't clobber variable for these small header gamesJonathan Gray
2003-04-30som changes to make Palm OS happyMax Horn
2003-04-30cleanupMax Horn
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i...Max Horn
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if l...Jonathan Gray
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
2003-04-29removed obsolete FIXMEsMax Horn
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression sh...Max Horn
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
2003-04-29add target for towns indy4 demoJonathan Gray
2003-04-29make all known file extensions of resource files workJonathan Gray
2003-04-29fixed LoomEGA distaff (you'll need to start a new game); added FIXME commentMax Horn
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ...Max Horn
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
2003-04-28Patch #728754: EGA LOOM: Text maskingMax Horn
2003-04-28hack to get Indydemo to workMax Horn
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn
2003-04-28dump local resources in OLD_BUNDLE games, too (requires some hackery)Max Horn
2003-04-28hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) gamesMax Horn
2003-04-28pedantic checksMax Horn
2003-04-28make it possible to override dump length in Scumm::dumpResource; fix V2 entry...Max Horn
2003-04-28cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but...Max Horn
2003-04-28typo/cleanupMax Horn
2003-04-28add some he v7 blocksJonathan Gray
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-27clarified hackMax Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-27raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ...Max Horn
2003-04-27cleanupMax Horn
2003-04-27this indy3 hack is needed for the ega version, too; restricted zeppelin hack ...Max Horn
2003-04-27some fixes to v2 opcodesPaweł Kołodziejski
2003-04-27this seems to be needed for indy3ega as well, note that the text is largely t...Jonathan Gray
2003-04-27more share code, and fixesPaweł Kołodziejski