Age | Commit message (Expand) | Author |
2003-05-01 | unbreak costumes in most games | Jonathan Gray |
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |
2003-04-30 | assert in compile mode expands to ... nnothing! | Max Horn |
2003-04-30 | VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139 | Max Horn |
2003-04-30 | Patch #730309: DEBUGGER: Command to list Loom drafts | Max Horn |
2003-04-30 | moved screen mutex from smush into SDL backend (other backends have to make s... | Max Horn |
2003-04-30 | PalmOS changes | Max Horn |
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro... | Max Horn |
2003-04-30 | compilation fix | Jonathan Gray |
2003-04-30 | don't clobber variable for these small header games | Jonathan Gray |
2003-04-30 | som changes to make Palm OS happy | Max Horn |
2003-04-30 | cleanup | Max Horn |
2003-04-30 | changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i... | Max Horn |
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray |
2003-04-30 | small cleanup | Paweł Kołodziejski |
2003-04-30 | add patch #729633 from erik that lets you turn the straw to gold, wonder if l... | Jonathan Gray |
2003-04-30 | small cleanup | Paweł Kołodziejski |
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski |
2003-04-29 | change/comment to cursorCommond sub/op everyone is talking about | Jonathan Gray |
2003-04-29 | removed obsolete FIXMEs | Max Horn |
2003-04-29 | added some thoughts to Erik's (very nice!) patch | Max Horn |
2003-04-29 | unified Zak256 charset code with the rest; this *might* cause a regression sh... | Max Horn |
2003-04-29 | patch #729365 indy3 intro fix by erik | Jonathan Gray |
2003-04-29 | add target for towns indy4 demo | Jonathan Gray |
2003-04-29 | make all known file extensions of resource files work | Jonathan Gray |
2003-04-29 | fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment | Max Horn |
2003-04-28 | fix loom mouse position quirks (even simplified the code :-) | Max Horn |
2003-04-28 | ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ... | Max Horn |
2003-04-28 | fixed two offsets for V2 and two warnings | Paweł Kołodziejski |
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn |
2003-04-28 | hack to get Indydemo to work | Max Horn |
2003-04-28 | added two missing opcodes (well one is just a stub, but anyway :-) | Max Horn |
2003-04-28 | dump local resources in OLD_BUNDLE games, too (requires some hackery) | Max Horn |
2003-04-28 | hack to fix entry script dumping in GF_OLD_BUNDLE (post V2) games | Max Horn |
2003-04-28 | pedantic checks | Max Horn |
2003-04-28 | make it possible to override dump length in Scumm::dumpResource; fix V2 entry... | Max Horn |
2003-04-28 | cleanup (yes, the parentstate was changed from 1 to 16 for V3/V4 games - but... | Max Horn |
2003-04-28 | typo/cleanup | Max Horn |
2003-04-28 | add some he v7 blocks | Jonathan Gray |
2003-04-28 | get rid of one of the obscure variable names | Jonathan Gray |
2003-04-27 | clarified hack | Max Horn |
2003-04-27 | drop shadow cleanup | Max Horn |
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn |
2003-04-27 | raied _maxHeapThreshold per suggestion by Marcus Comstedt (this means we use ... | Max Horn |
2003-04-27 | cleanup | Max Horn |
2003-04-27 | this indy3 hack is needed for the ega version, too; restricted zeppelin hack ... | Max Horn |
2003-04-27 | some fixes to v2 opcodes | Paweł Kołodziejski |
2003-04-27 | this seems to be needed for indy3ega as well, note that the text is largely t... | Jonathan Gray |
2003-04-27 | more share code, and fixes | Paweł Kołodziejski |