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AgeCommit message (Expand)Author
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
2004-09-27Correction for roomImagesTravis Howell
2004-09-27Revert, just made matters worse.Travis Howell
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
2004-09-26cleanupMax Horn
2004-09-26enums are more efficient than static const ints :-)Max Horn
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this might...Max Horn
2004-09-26Comment clarificationMax Horn
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in th...Max Horn
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26Add HE object flag supportTravis Howell
2004-09-26Fingolfin's suggested fix for the DOTT cursor regression. (The initialTorbjörn Andersson
2004-09-26Correction.Travis Howell
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
2004-09-26Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.Travis Howell
2004-09-26I think this fixes bug #1034519Torbjörn Andersson
2004-09-26OoopsTravis Howell
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
2004-09-26Always reads the same spot.Travis Howell
2004-09-26reorder stuffMax Horn
2004-09-25Enable drawWizImage flag 0x2Travis Howell
2004-09-25Fix doxygen warningsMax Horn
2004-09-25Revert change, breaks draw of objects.Travis Howell
2004-09-25No longer requiredTravis Howell
2004-09-25Remove leftoverTravis Howell
2004-09-25cleanupMax Horn
2004-09-25Cleanup / correctionMax Horn
2004-09-25Fix compilation.Eugene Sandulenko
2004-09-25Turning off V7_SMOOTH_SCROLLING_HACK for now againMax Horn
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
2004-09-25Cleanup to reduce code duplicationTravis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-25Lost commentTravis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-25Limit to HE gamesTravis Howell
2004-09-24Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ...Max Horn
2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch...Max Horn
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
2004-09-24Get rid of unused dbClear flagMax Horn
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...Max Horn
2004-09-24Added some const qualifiersMax Horn